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game-of-life
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A c++ Linux CLI implementation of John Conway's game of life
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Author
2022-06-28
refactor: improve includes with iwyu
HampusM
2022-06-27
refactor: status manager throw when set section title fails
HampusM
2022-06-27
refactor: use int types from std namespace
HampusM
2022-06-27
refactor: remove unused cursor controller method ensure_position
HampusM
2022-06-25
refactor: make cell helper find_neighbour_cells return std::vector
HampusM
2022-06-23
perf: reduce cout flushing
HampusM
2022-06-23
feat: add statusline mode styling
HampusM
2022-06-13
fix: add statusline length check
HampusM
2022-06-13
feat: add reading RLE files
HampusM
2022-06-13
fix: prevent A, B, C & D from being interpreted as arrow keys
HampusM
2022-06-13
feat: implement command mode
HampusM
2022-06-13
refactor: move matrix iterator to engine graphics folder
HampusM
2022-06-13
refactor: remove unused cursor controller dependency from scene
HampusM
2022-06-13
refactor: give game responsibility of statusline
HampusM
2022-06-13
refactor: decouple statusline from scene & cursor controller
HampusM
2022-06-13
refactor: remove randomization & argument parser
HampusM
2022-06-13
feat: implement game of life
v0.1.0
HampusM
2022-06-13
refactor: have cursor controller inverting input positions
HampusM
2022-06-13
refactor: improve input handling in game loop
HampusM
2022-06-13
refactor: use char as matrix element in scene
HampusM
2022-06-13
feat: add incrementing generation
HampusM
2022-06-13
refactor: replace last subscriber patterned code
HampusM
2022-06-13
refactor: remove unneccessary statusline section
HampusM
2022-06-13
refactor: improve input handling & remove commands
HampusM
2022-06-13
refactor: remove statusline as game dependency
HampusM
2022-06-13
refactor: remove window class
HampusM
2022-06-13
style: change braced list & bracket style
HampusM
2022-06-13
refactor: seperate statusline related concerns
HampusM
2022-06-13
refactor: replace DI files with the yacppdic library
HampusM
2022-06-13
style: improve function and brace styling
HampusM
2022-06-13
refactor: add factory class & make DI container return unique ptrs
HampusM
2022-06-13
refactor: fix compiler errors with libc++
HampusM
2022-06-13
refactor: use trailing return types
HampusM
2022-06-13
chore: add nolint comments to interfaces
HampusM
2022-06-13
refactor: clean up DI code
HampusM
2022-06-13
refactor: replace string matrix with template matrix
HampusM
2022-06-13
feat: implement generations & multithreading
HampusM
2022-06-13
refactor: make the cursor hide & show methods not static
HampusM
2022-06-13
refactor: move updating status from the move cursor command
HampusM
2022-06-13
refactor: update event system terminology & structure
HampusM
2022-06-13
refactor: move on start & on exit details to the game class
HampusM
2022-06-13
refactor: improve input configuring structure
HampusM
2022-06-13
feat: add inserting cells
HampusM
2022-06-13
refactor: implement matrix iterator
HampusM
2022-06-13
perf: add noexcept almost everywhere
HampusM
2022-06-13
feat: add status bar
HampusM
2022-06-13
refactor: rename game initializer & move input config
HampusM
2022-06-13
refactor: add cursor controller interface
HampusM
2022-06-13
refactor: add game factory
HampusM
2022-06-13
refactor: move directions to vector2 & make vector2 hashable
HampusM
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