Age | Commit message (Expand) | Author |
2022-06-23 | feat: add statusline mode styling | HampusM |
2022-06-13 | fix: add statusline length check | HampusM |
2022-06-13 | feat: add reading RLE files | HampusM |
2022-06-13 | fix: prevent A, B, C & D from being interpreted as arrow keys | HampusM |
2022-06-13 | feat: implement command mode | HampusM |
2022-06-13 | refactor: move matrix iterator to engine graphics folder | HampusM |
2022-06-13 | refactor: remove unused cursor controller dependency from scene | HampusM |
2022-06-13 | refactor: give game responsibility of statusline | HampusM |
2022-06-13 | refactor: decouple statusline from scene & cursor controller | HampusM |
2022-06-13 | refactor: remove randomization & argument parser | HampusM |
2022-06-13 | feat: implement game of lifev0.1.0 | HampusM |
2022-06-13 | refactor: have cursor controller inverting input positions | HampusM |
2022-06-13 | refactor: improve input handling in game loop | HampusM |
2022-06-13 | refactor: use char as matrix element in scene | HampusM |
2022-06-13 | feat: add incrementing generation | HampusM |
2022-06-13 | refactor: replace last subscriber patterned code | HampusM |
2022-06-13 | refactor: remove unneccessary statusline section | HampusM |
2022-06-13 | refactor: improve input handling & remove commands | HampusM |
2022-06-13 | refactor: remove statusline as game dependency | HampusM |
2022-06-13 | refactor: remove window class | HampusM |
2022-06-13 | style: change braced list & bracket style | HampusM |
2022-06-13 | refactor: seperate statusline related concerns | HampusM |
2022-06-13 | refactor: replace DI files with the yacppdic library | HampusM |
2022-06-13 | style: improve function and brace styling | HampusM |
2022-06-13 | refactor: add factory class & make DI container return unique ptrs | HampusM |
2022-06-13 | refactor: fix compiler errors with libc++ | HampusM |
2022-06-13 | refactor: use trailing return types | HampusM |
2022-06-13 | chore: add nolint comments to interfaces | HampusM |
2022-06-13 | refactor: clean up DI code | HampusM |
2022-06-13 | refactor: replace string matrix with template matrix | HampusM |
2022-06-13 | feat: implement generations & multithreading | HampusM |
2022-06-13 | refactor: make the cursor hide & show methods not static | HampusM |
2022-06-13 | refactor: move updating status from the move cursor command | HampusM |
2022-06-13 | refactor: update event system terminology & structure | HampusM |
2022-06-13 | refactor: move on start & on exit details to the game class | HampusM |
2022-06-13 | refactor: improve input configuring structure | HampusM |
2022-06-13 | feat: add inserting cells | HampusM |
2022-06-13 | refactor: implement matrix iterator | HampusM |
2022-06-13 | perf: add noexcept almost everywhere | HampusM |
2022-06-13 | feat: add status bar | HampusM |
2022-06-13 | refactor: rename game initializer & move input config | HampusM |
2022-06-13 | refactor: add cursor controller interface | HampusM |
2022-06-13 | refactor: add game factory | HampusM |
2022-06-13 | refactor: move directions to vector2 & make vector2 hashable | HampusM |
2022-06-13 | docs: fix 'uint32_teger' comments | HampusM |
2022-06-13 | refactor: replace unsigned int with uint32_t | HampusM |
2022-06-13 | refactor: make vector2 & bounds data classes | HampusM |
2022-06-13 | refactor: move input config to own file & improve cleanup | HampusM |
2022-06-13 | refactor: add game initializer | HampusM |
2022-06-13 | refactor: remove virtual from input handler interface destructor | HampusM |