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game-of-life
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A c++ Linux CLI implementation of John Conway's game of life
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interfaces
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matrix.hpp
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2022-07-01
refactor: matrix add get_size method
HampusM
2022-06-27
refactor: use int types from std namespace
HampusM
2022-06-13
refactor: move matrix iterator to engine graphics folder
HampusM
2022-06-13
refactor: decouple statusline from scene & cursor controller
HampusM
Might be slightly slower than previously though...
2022-06-13
feat: implement game of life
v0.1.0
HampusM
2022-06-13
refactor: replace DI files with the yacppdic library
HampusM
2022-06-13
refactor: add factory class & make DI container return unique ptrs
HampusM
2022-06-13
refactor: use trailing return types
HampusM
2022-06-13
refactor: replace string matrix with template matrix
HampusM
2022-06-13
refactor: implement matrix iterator
HampusM
2022-06-13
perf: add noexcept almost everywhere
HampusM
2022-06-13
refactor: replace unsigned int with uint32_t
HampusM
2022-06-13
refactor: make vector2 & bounds data classes
HampusM
2022-06-13
refactor: improve factories
HampusM
2022-06-13
refactor: add virtual destructors to interfaces
HampusM
This is required by clang++ for some reason...
2022-06-13
add basic engine graphics
HampusM