Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-13 | refactor: move matrix iterator to engine graphics folder | HampusM | |
2022-06-13 | refactor: decouple statusline from scene & cursor controller | HampusM | |
Might be slightly slower than previously though... | |||
2022-06-13 | feat: implement game of lifev0.1.0 | HampusM | |
2022-06-13 | refactor: replace DI files with the yacppdic library | HampusM | |
2022-06-13 | refactor: add factory class & make DI container return unique ptrs | HampusM | |
2022-06-13 | refactor: use trailing return types | HampusM | |
2022-06-13 | refactor: replace string matrix with template matrix | HampusM | |
2022-06-13 | refactor: implement matrix iterator | HampusM | |
2022-06-13 | perf: add noexcept almost everywhere | HampusM | |
2022-06-13 | refactor: replace unsigned int with uint32_t | HampusM | |
2022-06-13 | refactor: make vector2 & bounds data classes | HampusM | |
2022-06-13 | refactor: improve factories | HampusM | |
2022-06-13 | refactor: add virtual destructors to interfaces | HampusM | |
This is required by clang++ for some reason... | |||
2022-06-13 | add basic engine graphics | HampusM | |