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2022-06-13refactor: remove window classHampusM
2022-06-13style: change braced list & bracket styleHampusM
2022-06-13refactor: move statusline to engine graphics folderHampusM
2022-06-13refactor: clean up statuslineHampusM
2022-06-13refactor: seperate statusline related concernsHampusM
2022-06-13style: improve function and brace stylingHampusM
2022-06-13style: add nodiscard to private statusline methodHampusM
2022-06-13refactor: use trailing return typesHampusM
2022-06-13fix: resolve statusline overlap bugHampusM
2022-06-13feat: implement generations & multithreadingHampusM
2022-06-13refactor: remove strings header fileHampusM
2022-06-13refactor: move updating status from the move cursor commandHampusM
2022-06-13refactor: move on start & on exit details to the game classHampusM
2022-06-13refactor: improve input configuring structureHampusM
2022-06-13perf: add noexcept almost everywhereHampusM
2022-06-13refactor: rename game initializer & move input configHampusM
2022-06-13refactor: add cursor controller interfaceHampusM
2022-06-13fix: change move cursor argument to non-const referenceHampusM
2022-06-13refactor: move directions to vector2 & make vector2 hashableHampusM
2022-06-13refactor: move input config to own file & improve cleanupHampusM
2022-06-13refactor: add game initializerHampusM
2022-06-13feat: add moving cursorHampusM
2022-06-13feat: add input handler & quitting with 'q'HampusM
2022-06-13fix: stop segfault caused by game ctorHampusM
2022-06-13add basic engine graphicsHampusM
2022-06-13add game & vector2HampusM
2022-06-13refactor: delete exception usages & game optionsHampusM
2022-06-13feat: add basic program stuffHampusM