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-rw-r--r--src/game/game.cpp8
-rw-r--r--src/game/game.hpp3
2 files changed, 9 insertions, 2 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp
index 3f76b05..95bedb9 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -36,6 +36,8 @@ Game::Game(
_cell_helper(std::move(cell_helper)),
_rle_reader(std::move(rle_reader)),
_current_mode(Mode::NORMAL),
+ _normal_mode_cursor_style(CursorStyle::BlinkingBlock),
+ _command_mode_cursor_style(CursorStyle::SteadyBar),
_minimum_cursor_pos_y(0)
{
}
@@ -87,6 +89,8 @@ void Game::on_start() noexcept
StatusLineSection::G,
fmt::format("{}x{}", scene_size.get_width(), scene_size.get_height()));
+ _cursor_controller->set_cursor_style(_normal_mode_cursor_style);
+
_commands["open"] = CommandInfo(
{.option_cnt = 1U,
.function = [this](CommandInfo::Options options)
@@ -237,7 +241,7 @@ void Game::_on_normal_mode_update() noexcept
_cursor_controller->update_position(
_cursor_controller->where() + Vector2::right());
- _cursor_controller->set_cursor_style(CursorStyle::BlinkingBar);
+ _cursor_controller->set_cursor_style(_command_mode_cursor_style);
_command_mode_input = "";
@@ -496,7 +500,7 @@ void Game::_return_to_normal_mode() noexcept
_cursor_controller->move_to(_last_pos_before_command_mode.value_or(
Vector2({.x = CURSOR_FALLBACK_POS_X, .y = CURSOR_FALLBACK_POS_Y})));
- _cursor_controller->set_cursor_style(CursorStyle::BlinkingBlock);
+ _cursor_controller->set_cursor_style(_normal_mode_cursor_style);
_current_mode = Mode::NORMAL;
}
diff --git a/src/game/game.hpp b/src/game/game.hpp
index 09a9ee0..e69ce46 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -83,6 +83,9 @@ private:
Mode _current_mode;
+ CursorStyle _normal_mode_cursor_style;
+ CursorStyle _command_mode_cursor_style;
+
int32_t _minimum_cursor_pos_y;
std::optional<Vector2> _last_pos_before_command_mode;