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-rw-r--r--src/game/statusline.hpp41
1 files changed, 41 insertions, 0 deletions
diff --git a/src/game/statusline.hpp b/src/game/statusline.hpp
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+++ b/src/game/statusline.hpp
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+#pragma once
+
+#include "interfaces/cursor.hpp"
+#include "interfaces/statusline.hpp"
+#include "interfaces/window.hpp"
+
+#include "engine/data/vector2.hpp"
+
+#include <cstdint>
+#include <fmt/core.h>
+#include <memory>
+#include <string_view>
+#include <unordered_map>
+
+constexpr uint32_t STATUSBAR_COLOR = 0x1A1A1AU;
+
+class StatusLine : public IStatusLine
+{
+public:
+ StatusLine(std::shared_ptr<ICursorController> cursor_controller,
+ std::shared_ptr<IWindow> window) noexcept;
+
+ void initialize_background() noexcept override;
+
+ void set_status(StatusLineSection section,
+ const std::string_view &str) noexcept override;
+
+private:
+ std::unordered_map<StatusLineSection, uint32_t> _sections_lengths;
+
+ std::shared_ptr<ICursorController> _cursor_controller;
+ std::shared_ptr<IWindow> _window;
+
+ Vector2 _move_to_statusline(int32_t x) noexcept;
+
+ void _move_back(Vector2 previous_position) noexcept;
+
+ int32_t _get_section_start_x(StatusLineSection section) const noexcept;
+
+ void _clear_section(StatusLineSection section) noexcept;
+};