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-rw-r--r--src/bootstrap.cpp17
1 files changed, 5 insertions, 12 deletions
diff --git a/src/bootstrap.cpp b/src/bootstrap.cpp
index b11f199..2e687ed 100644
--- a/src/bootstrap.cpp
+++ b/src/bootstrap.cpp
@@ -13,7 +13,6 @@
#include "interfaces/status_manager.hpp"
#include "interfaces/statusline.hpp"
#include "interfaces/statusline_subscriber_adapter.hpp"
-#include "interfaces/window.hpp"
// Implementations
#include "argument_parser.hpp"
@@ -23,7 +22,6 @@
#include "engine/graphics/matrix.hpp"
#include "engine/graphics/scene.hpp"
#include "engine/graphics/statusline.hpp"
-#include "engine/graphics/window.hpp"
#include "engine/user/cursor.hpp"
#include "engine/user/input.hpp"
#include "game/game.hpp"
@@ -49,17 +47,15 @@ auto bootstrap() noexcept -> yacppdic::Container
container.bind<IInputHandler>().to<InputHandler>();
container.bind<ICursorController>().to<CursorController>();
container.bind<ICLIGameEngine>().to<CLIGameEngine>();
- container.bind<IWindow>().to<Window>();
container.bind<ISeedGenerator>().to<SeedGenerator>();
container.bind<IGameFactory>().to_factory(
[&container](
- const std::shared_ptr<IWindow> &window,
const std::shared_ptr<IScene> &scene,
const std::shared_ptr<ICursorController> &cursor_controller)
{
std::shared_ptr<IStatusLine> statusline =
- container.get<IStatusLineFactory>()(cursor_controller, window);
+ container.get<IStatusLineFactory>()(cursor_controller, scene);
std::shared_ptr<IStatusManager> status_manager =
container.get<IStatusManagerFactory>()(statusline);
@@ -71,7 +67,6 @@ auto bootstrap() noexcept -> yacppdic::Container
container.get<IStatusLineSubscriberAdapterFactory<Vector2>>();
return std::make_unique<Game>(
- window,
scene,
cursor_controller,
statusline,
@@ -93,20 +88,18 @@ auto bootstrap() noexcept -> yacppdic::Container
});
container.bind<ISceneFactory>().to_factory(
- [&container](
- const std::shared_ptr<ICursorController> &cursor_controller,
- const std::shared_ptr<IWindow> &window)
+ [&container](const std::shared_ptr<ICursorController> &cursor_controller)
{
auto matrix_factory = container.get<IMatrixFactory<std::string_view>>();
- return std::make_unique<Scene>(matrix_factory, cursor_controller, window);
+ return std::make_unique<Scene>(matrix_factory, cursor_controller);
});
container.bind<IStatusLineFactory>().to_factory(
[](const std::shared_ptr<ICursorController> &cursor_controller,
- const std::shared_ptr<IWindow> &window)
+ const std::shared_ptr<IScene> &scene)
{
- return std::make_unique<StatusLine>(cursor_controller, window);
+ return std::make_unique<StatusLine>(cursor_controller, scene);
});
container.bind<IStatusManagerFactory>().to_factory(