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authorHampusM <hampus@hampusmat.com>2022-03-20 14:09:48 +0100
committerHampusM <hampus@hampusmat.com>2022-06-13 17:56:56 +0200
commita9852bd2c5a601f9f9c58b1dff60e9130587657b (patch)
tree87830594a20614aa7f73f8dc15b86900e805dd4a /src/interfaces/game.hpp
parent78f5d8cf644383adf20933ad64c160c07c2c54fb (diff)
refactor: move on start & on exit details to the game class
Diffstat (limited to 'src/interfaces/game.hpp')
-rw-r--r--src/interfaces/game.hpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/interfaces/game.hpp b/src/interfaces/game.hpp
index cfff8c5..c99c01f 100644
--- a/src/interfaces/game.hpp
+++ b/src/interfaces/game.hpp
@@ -13,12 +13,14 @@ class IGame
public:
virtual ~IGame() = default;
- virtual void run() = 0;
+ virtual void on_start() = 0;
+
+ virtual void on_exit() const noexcept = 0;
[[nodiscard]] virtual std::unordered_map<char, std::shared_ptr<ICommand>>
- get_input_config(
- const std::shared_ptr<IWindow> &window, const std::shared_ptr<IScene> &scene,
- const std::shared_ptr<ICursorController> &cursor_controller) const noexcept = 0;
+ get_input_config() const noexcept = 0;
};
-using IGameFactory = std::shared_ptr<IGame> (*)();
+using IGameFactory = std::shared_ptr<IGame> (*)(
+ const std::shared_ptr<IWindow> &window, const std::shared_ptr<IScene> &scene,
+ const std::shared_ptr<ICursorController> &cursor_controller);