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authorHampusM <hampus@hampusmat.com>2022-06-07 19:45:17 +0200
committerHampusM <hampus@hampusmat.com>2022-06-13 17:57:01 +0200
commit8805b1fe27344e8086cebabf869b7a02d2376f05 (patch)
treea90a2e2dda1bcb98fb4de5cd983138e5441c2222 /src/game/status_manager.hpp
parentf778317bae709f397345a2d5e04e23864c6391b3 (diff)
refactor: decouple statusline from scene & cursor controller
Might be slightly slower than previously though...
Diffstat (limited to 'src/game/status_manager.hpp')
-rw-r--r--src/game/status_manager.hpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/status_manager.hpp b/src/game/status_manager.hpp
index 7bb4f2f..245e888 100644
--- a/src/game/status_manager.hpp
+++ b/src/game/status_manager.hpp
@@ -24,8 +24,10 @@ public:
const StatusLineSection &section,
const std::string_view &body) noexcept override;
+ auto get_statusline() const noexcept -> std::shared_ptr<IStatusLine> override;
+
private:
std::shared_ptr<IStatusLine> _statusline;
- std::unordered_map<StatusLineSection, std::size_t> _title_lengths;
+ std::unordered_map<StatusLineSection, int32_t> _title_lengths;
};