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authorHampusM <hampus@hampusmat.com>2022-06-12 14:26:04 +0200
committerHampusM <hampus@hampusmat.com>2022-06-13 17:57:01 +0200
commite0021112e98639baeee0aae3a483bb725cc99d57 (patch)
tree9e272bb0366099a241107c23a95e0f61faba6418 /src/game/status_manager.cpp
parent09ebfa21311e9e8bcf24bb59784574ede0557ef4 (diff)
refactor: clarify generation speed in statusline
Diffstat (limited to 'src/game/status_manager.cpp')
-rw-r--r--src/game/status_manager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/status_manager.cpp b/src/game/status_manager.cpp
index b4496ba..ac86e0a 100644
--- a/src/game/status_manager.cpp
+++ b/src/game/status_manager.cpp
@@ -13,7 +13,7 @@ void StatusManager::bind(const std::shared_ptr<IStatusLine> &statusline) noexcep
_statusline->set_section_length(StatusLineSection::C, 15);
_statusline->set_section_length(StatusLineSection::D, 20);
_statusline->set_section_length(StatusLineSection::E, 25);
- _statusline->set_section_length(StatusLineSection::F, 60);
+ _statusline->set_section_length(StatusLineSection::F, 30);
_statusline->set_section_length(StatusLineSection::G, 30);
_statusline->set_section_length(StatusLineSection::H, 30);
}