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authorHampusM <hampus@hampusmat.com>2022-02-28 21:30:30 +0100
committerHampusM <hampus@hampusmat.com>2022-06-13 17:56:54 +0200
commitede689d23e57c9b701ab19aa9112a0b2368865c9 (patch)
treee8c7afc7b2e5caf43b1b0c52356c0596021f25cb /src/game/game.hpp
parentf0883534b3303cf2b74f3ab51efe16615d2561a9 (diff)
feat: add input handler & quitting with 'q'
Diffstat (limited to 'src/game/game.hpp')
-rw-r--r--src/game/game.hpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp
index e7d91d6..bc37c91 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -2,17 +2,20 @@
#include "DI/auto_wirable.hpp"
#include "interfaces/game.hpp"
+#include "interfaces/input.hpp"
#include "interfaces/scene.hpp"
#include <memory>
-class Game : public IGame, public AutoWirable<IGame, Game, IScene>
+class Game : public IGame, public AutoWirable<IGame, Game, IScene, IInputHandler>
{
public:
- explicit Game(std::shared_ptr<IScene> scene);
+ explicit Game(std::shared_ptr<IScene> scene,
+ std::shared_ptr<IInputHandler> input_handler);
void run() override;
private:
std::shared_ptr<IScene> _scene;
+ std::shared_ptr<IInputHandler> _input_handler;
};