diff options
author | HampusM <hampus@hampusmat.com> | 2022-03-20 14:09:48 +0100 |
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committer | HampusM <hampus@hampusmat.com> | 2022-06-13 17:56:56 +0200 |
commit | a9852bd2c5a601f9f9c58b1dff60e9130587657b (patch) | |
tree | 87830594a20614aa7f73f8dc15b86900e805dd4a /src/game/game.cpp | |
parent | 78f5d8cf644383adf20933ad64c160c07c2c54fb (diff) |
refactor: move on start & on exit details to the game class
Diffstat (limited to 'src/game/game.cpp')
-rw-r--r-- | src/game/game.cpp | 63 |
1 files changed, 50 insertions, 13 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp index 45e6a79..5df3935 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -3,21 +3,58 @@ #include "commands/insert_cell.hpp" #include "commands/move_cursor.hpp" #include "commands/quit.hpp" +#include "strings.hpp" -void Game::run() noexcept {} +#include <fmt/core.h> +#include <iostream> -std::unordered_map<char, std::shared_ptr<ICommand>> Game::get_input_config( - const std::shared_ptr<IWindow> &window, const std::shared_ptr<IScene> &scene, - const std::shared_ptr<ICursorController> &cursor_controller) const noexcept +Game::Game(const std::shared_ptr<IWindow> &window, const std::shared_ptr<IScene> &scene, + const std::shared_ptr<ICursorController> &cursor_controller) noexcept + : _window(window), _scene(scene), _cursor_controller(cursor_controller) +{ +} + +void Game::on_start() noexcept +{ + const auto window_size = _window->size(); + + const auto center_position = + Vector2({.x = static_cast<Vector2::Value>(window_size.get_width()) / 2, + .y = static_cast<Vector2::Value>(window_size.get_height()) / 2}); + + _cursor_controller->move_to(center_position); + + _scene->write_status(fmt::format(STATUS_BAR_COORDINATES, + fmt::arg("x", center_position.get_x()), + fmt::arg("y", center_position.get_y()))); +} + +void Game::on_exit() const noexcept +{ + for (auto row : *_scene->get_matrix()) + { + for (auto &col : row) + { + fmt::print("{}", col); + } + + fmt::print("\n"); + } + + std::cout.flush(); +} + +std::unordered_map<char, std::shared_ptr<ICommand>> +Game::get_input_config() const noexcept { return {{'q', std::make_shared<QuitCommand>()}, - {'i', std::make_shared<InsertCellCommand>(cursor_controller, scene)}, - {'k', std::make_shared<MoveCursorCommand>(Vector2::up(), cursor_controller, - scene, window)}, - {'j', std::make_shared<MoveCursorCommand>(Vector2::down(), cursor_controller, - scene, window)}, - {'h', std::make_shared<MoveCursorCommand>(Vector2::left(), cursor_controller, - scene, window)}, - {'l', std::make_shared<MoveCursorCommand>(Vector2::right(), cursor_controller, - scene, window)}}; + {'i', std::make_shared<InsertCellCommand>(_cursor_controller, _scene)}, + {'k', std::make_shared<MoveCursorCommand>(Vector2::up(), _cursor_controller, + _scene, _window)}, + {'j', std::make_shared<MoveCursorCommand>(Vector2::down(), _cursor_controller, + _scene, _window)}, + {'h', std::make_shared<MoveCursorCommand>(Vector2::left(), _cursor_controller, + _scene, _window)}, + {'l', std::make_shared<MoveCursorCommand>( + Vector2::right(), _cursor_controller, _scene, _window)}}; } |