diff options
author | HampusM <hampus@hampusmat.com> | 2022-06-12 15:05:33 +0200 |
---|---|---|
committer | HampusM <hampus@hampusmat.com> | 2022-06-13 17:57:02 +0200 |
commit | 9cc1b8e5d8fa7b70ac4d36b61b7364032b389b80 (patch) | |
tree | 0e71c35360b16071e53b8fadc159ce72507de2df /src/game/game.cpp | |
parent | 5d00b67cace42eb87ba7f818fb5fccc30e9fd667 (diff) |
feat: add current mode to statusline
Diffstat (limited to 'src/game/game.cpp')
-rw-r--r-- | src/game/game.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp index ad95bd4..2f6c09c 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -49,7 +49,7 @@ void Game::on_start() noexcept std::shared_ptr<IStatusLine> statusline = _statusline_factory(Bounds({.width = scene_size.get_width(), .height = 1})); - const auto statusline_section_a_length = 5; + const auto statusline_section_a_length = 15; const auto statusline_section_b_length = 15; const auto statusline_section_c_length = 15; const auto statusline_section_d_length = 20; @@ -73,7 +73,7 @@ void Game::on_start() noexcept _minimum_cursor_pos_y = 2; - _status_manager->set_section_title(StatusLineSection::A, ""); + _status_manager->set_section_title(StatusLineSection::A, " "); _status_manager->set_section_title(StatusLineSection::B, "X: "); _status_manager->set_section_title(StatusLineSection::C, "Y: "); _status_manager->set_section_title(StatusLineSection::D, "Paused: "); @@ -87,6 +87,8 @@ void Game::on_start() noexcept _cursor_controller->move_to(center_position); + _status_manager->set_section_body(StatusLineSection::A, "NORMAL"); + _status_manager->set_section_body( StatusLineSection::B, fmt::format("{}", center_position.get_x())); @@ -264,6 +266,8 @@ void Game::_on_normal_mode_update() noexcept _command_mode_input = ""; _current_mode = Mode::COMMAND; + + _status_manager->set_section_body(StatusLineSection::A, "COMMAND"); return; case 'i': @@ -521,6 +525,8 @@ void Game::_return_to_normal_mode() noexcept _cursor_controller->set_cursor_style(_normal_mode_cursor_style); _current_mode = Mode::NORMAL; + + _status_manager->set_section_body(StatusLineSection::A, "NORMAL"); } void Game::_run_command(const std::string &command) noexcept |