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authorHampusM <hampus@hampusmat.com>2022-05-23 19:47:25 +0200
committerHampusM <hampus@hampusmat.com>2022-06-13 17:57:00 +0200
commit6d89d5db5140c04cc94bf4791a32a06a89e95b62 (patch)
treed7ac1cf4f9d65fefedc3adf227f39cf18c9507a0 /src/game/game.cpp
parent4b8db1ab0ae53bd8f6685af2fb55a550c04f8199 (diff)
refactor: improve input handling in game loop
Diffstat (limited to 'src/game/game.cpp')
-rw-r--r--src/game/game.cpp83
1 files changed, 44 insertions, 39 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp
index de2b4df..41bafdf 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -61,51 +61,51 @@ void Game::on_start() noexcept
void Game::on_update() noexcept
{
- if (_user_input_observer->is_key_pressed('q'))
- {
- std::exit(EXIT_SUCCESS);
- }
-
- if (_user_input_observer->is_key_pressed('i'))
- {
- const auto position = _cursor_controller->where();
-
- std::cout.put('x');
- std::cout.flush();
-
- _cursor_controller->move_to(position);
-
- auto matrix = _scene->get_matrix();
-
- const auto pos_offset = Vector2({.x = 0U, .y = 1U});
-
- matrix->set(position - pos_offset, "#");
- }
+ const auto pressed_key = _user_input_observer->get_currently_pressed_key();
auto cursor_has_moved = false;
- if (_user_input_observer->is_key_pressed('h'))
+ switch (pressed_key)
{
+ case 'h':
_move_cursor(Vector2::left());
cursor_has_moved = true;
- }
+ break;
- if (_user_input_observer->is_key_pressed('j'))
- {
+ case 'j':
_move_cursor(Vector2::down());
cursor_has_moved = true;
- }
+ break;
- if (_user_input_observer->is_key_pressed('k'))
- {
+ case 'k':
_move_cursor(Vector2::up());
cursor_has_moved = true;
- }
+ break;
- if (_user_input_observer->is_key_pressed('l'))
- {
+ case 'l':
_move_cursor(Vector2::right());
cursor_has_moved = true;
+ break;
+
+ case 'q':
+ std::exit(EXIT_SUCCESS);
+
+ case 'i':
+ _insert_cell(_cursor_controller->where(), 'x');
+ break;
+
+ case 'p':
+ {
+ auto onoff = !_generation_tracker->get_is_paused();
+
+ _generation_tracker->set_is_paused(onoff);
+ _status_manager->set_section_body(StatusLineSection::D, onoff ? "yes" : "no");
+
+ break;
+ }
+
+ default:
+ break;
}
if (cursor_has_moved)
@@ -121,15 +121,6 @@ void Game::on_update() noexcept
fmt::format("{}", current_pos.get_y()));
}
- if (_user_input_observer->is_key_pressed('p'))
- {
- auto onoff = !_generation_tracker->get_is_paused();
-
- _generation_tracker->set_is_paused(onoff);
-
- _status_manager->set_section_body(StatusLineSection::D, onoff ? "yes" : "no");
- }
-
const auto time_now = std::chrono::system_clock::now();
const auto time_since_last_update = time_now - _last_update_time;
@@ -187,3 +178,17 @@ void Game::_move_cursor(const Vector2 &direction) noexcept
_cursor_controller->move_to(new_position);
}
+
+void Game::_insert_cell(const Vector2 &position, char cell) noexcept
+{
+ std::cout.put(cell);
+ std::cout.flush();
+
+ _cursor_controller->move_to(position);
+
+ auto matrix = _scene->get_matrix();
+
+ const auto pos_offset = Vector2({.x = 0U, .y = 1U});
+
+ matrix->set(position - pos_offset, cell);
+}