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authorHampusM <hampus@hampusmat.com>2022-06-12 14:48:29 +0200
committerHampusM <hampus@hampusmat.com>2022-06-13 17:57:02 +0200
commit2607f946da1b56bcb5bf9534e0122c8fe05c4469 (patch)
treeffc5a783d9688a252f199465316c9e87ccdee64a /src/game/game.cpp
parent44d7fec2624dd5a59fc93e229c0e3221f8311278 (diff)
refactor: change normal mode cursor style to steady block
Diffstat (limited to 'src/game/game.cpp')
-rw-r--r--src/game/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp
index 95bedb9..4b63c5a 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -36,7 +36,7 @@ Game::Game(
_cell_helper(std::move(cell_helper)),
_rle_reader(std::move(rle_reader)),
_current_mode(Mode::NORMAL),
- _normal_mode_cursor_style(CursorStyle::BlinkingBlock),
+ _normal_mode_cursor_style(CursorStyle::SteadyBlock),
_command_mode_cursor_style(CursorStyle::SteadyBar),
_minimum_cursor_pos_y(0)
{