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authorHampusM <hampus@hampusmat.com>2022-07-01 16:27:15 +0200
committerHampusM <hampus@hampusmat.com>2022-07-01 16:27:15 +0200
commit0fca054fdc11dba086541e2d5a48f6f1406925dd (patch)
treebbb7e693c7c71122c0c12970a659d39081a544fd /src/game/game.cpp
parent7307815e99a79dac42f2a9c06b0fe6171ea11ba0 (diff)
refactor: clarify cell helper method names
Diffstat (limited to 'src/game/game.cpp')
-rw-r--r--src/game/game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp
index 86b6eac..c1bb162 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -618,12 +618,12 @@ void Game::_process_next_generation() noexcept
ranges::views::filter(
[this](const Vector2 &cell_pos)
{
- return _cell_helper->is_cell_dying(cell_pos);
+ return _cell_helper->compute_is_cell_dying(cell_pos);
}) |
ranges::to<std::vector>();
auto birth_cell_positions =
- _cell_helper->get_birth_cell_positions(_living_cell_positions);
+ _cell_helper->compute_birth_cell_positions(_living_cell_positions);
auto matrix = _scene->get_matrix();