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authorHampusM <hampus@hampusmat.com>2022-05-23 19:46:11 +0200
committerHampusM <hampus@hampusmat.com>2022-06-13 17:56:59 +0200
commit4b8db1ab0ae53bd8f6685af2fb55a550c04f8199 (patch)
tree334bc2d5c0287a9317e3e18f69f5cc9bf06711cb /src/engine/graphics/scene.cpp
parentc9297a82291882e4043ae5e0de2e631940e96b52 (diff)
refactor: use char as matrix element in scene
Diffstat (limited to 'src/engine/graphics/scene.cpp')
-rw-r--r--src/engine/graphics/scene.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/engine/graphics/scene.cpp b/src/engine/graphics/scene.cpp
index b0d77b8..7a0e960 100644
--- a/src/engine/graphics/scene.cpp
+++ b/src/engine/graphics/scene.cpp
@@ -11,13 +11,13 @@
#include <utility>
Scene::Scene(
- IMatrixFactory<std::string_view> matrix_factory,
+ IMatrixFactory<MatrixElement> matrix_factory,
std::shared_ptr<ICursorController> cursor_controller) noexcept
: _matrix(matrix_factory(size() - Bounds({.width = 0U, .height = 1U}))),
_cursor_controller(std::move(cursor_controller)),
_is_shown(false)
{
- _matrix->fill(" ");
+ _matrix->fill(' ');
}
void Scene::enter() noexcept
@@ -80,8 +80,7 @@ auto Scene::size() const noexcept -> Bounds
return Bounds({window_size.ws_col, window_size.ws_row});
}
-auto Scene::get_matrix() const noexcept
- -> const std::shared_ptr<IMatrix<std::string_view>> &
+auto Scene::get_matrix() const noexcept -> const std::shared_ptr<IMatrix<MatrixElement>> &
{
return _matrix;
}