diff options
author | HampusM <hampus@hampusmat.com> | 2022-03-08 16:26:17 +0100 |
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committer | HampusM <hampus@hampusmat.com> | 2022-06-13 17:56:55 +0200 |
commit | 9dd5936333082305b0b9680db2eac9abd128129b (patch) | |
tree | c99bff09a066bde806a520058347b549ed287a9f /src/bootstrap.cpp | |
parent | 3a24ec6e5b5236ad6b943548b9948603e053559d (diff) |
refactor: add game factory
Diffstat (limited to 'src/bootstrap.cpp')
-rw-r--r-- | src/bootstrap.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/bootstrap.cpp b/src/bootstrap.cpp index ddeba4d..610945f 100644 --- a/src/bootstrap.cpp +++ b/src/bootstrap.cpp @@ -24,6 +24,8 @@ #include "randomization/generator.hpp" #include "randomization/seed_generator.hpp" +#include "util/function.hpp" + #include <memory> #include <random> #include <string_view> @@ -40,6 +42,12 @@ Container bootstrap() container.bind<IGameInitializer>().to<GameInitializer>(); container.bind<IInputConfigurator>().to<InputConfigurator>(); + container.bind<IGameFactory>().to_factory(normalize_lambda( + [&container]() + { + return container.get<IGame>(); + })); + container.bind<IRandomNumberGeneratorFactory>().to_factory( [](const uint32_t &seed) { |