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/*
Esplora Pong
This sketch connects serially to a Processing sketch to control a Pong game.
It sends the position of the slider and the states of three pushbuttons to the
Processing sketch serially, separated by commas. The Processing sketch uses that
data to control the graphics in the sketch.
The slider sets a paddle's height
Switch 1 is resets the game
Switch 2 resets the ball to the center
Switch 3 reverses the players
You can play this game with one or two Esploras.
Created on 22 Dec 2012
by Tom Igoe
This example is in the public domain.
*/
#include <Esplora.h>
void setup() {
Serial.begin(9600); // initialize serial communication
}
void loop() {
// read the slider and three of the buttons
int slider = Esplora.readSlider();
int resetButton = Esplora.readButton(SWITCH_1);
int serveButton = Esplora.readButton(SWITCH_3);
int switchPlayerButton = Esplora.readButton(SWITCH_4);
Serial.print(slider); // print the slider value
Serial.print(","); // add a comma
Serial.print(resetButton); // print the reset button value
Serial.print(","); // add another comma
Serial.print(serveButton); // print the serve button value
Serial.print(","); // add another comma
Serial.println(switchPlayerButton); // print the last button with a newline
delay(10); // delay before sending the next set
}
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