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Diffstat (limited to 'libraries/Robot_Control/Adafruit_GFX.h')
-rw-r--r-- | libraries/Robot_Control/Adafruit_GFX.h | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/libraries/Robot_Control/Adafruit_GFX.h b/libraries/Robot_Control/Adafruit_GFX.h new file mode 100644 index 0000000..1f6b8d8 --- /dev/null +++ b/libraries/Robot_Control/Adafruit_GFX.h @@ -0,0 +1,190 @@ +/****************************************************************** + This is the core graphics library for all our displays, providing + basic graphics primitives (points, lines, circles, etc.). It needs + to be paired with a hardware-specific library for each display + device we carry (handling the lower-level functions). + + Adafruit invests time and resources providing this open + source code, please support Adafruit and open-source hardware + by purchasing products from Adafruit! + + Written by Limor Fried/Ladyada for Adafruit Industries. + BSD license, check license.txt for more information. + All text above must be included in any redistribution. + ******************************************************************/ + +#ifndef _ADAFRUIT_GFX_H +#define _ADAFRUIT_GFX_H + +#if ARDUINO >= 100 + #include "Arduino.h" + #include "Print.h" +#else + #include "WProgram.h" +#endif + +//#include "PImage.h" + +#define swap(a, b) { int16_t t = a; a = b; b = t; } + +/* TODO +enum RectMode { + CORNER, + CORNERS, + RADIUS, + CENTER +}; +*/ + +typedef uint16_t color; + +class Adafruit_GFX : public Print { + public: + + //Adafruit_GFX(); + // i have no idea why we have to formally call the constructor. kinda sux + void constructor(int16_t w, int16_t h); + + // this must be defined by the subclass + virtual void drawPixel(int16_t x, int16_t y, uint16_t color); + virtual void invertDisplay(boolean i); + + // these are 'generic' drawing functions, so we can share them! + virtual void drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, + uint16_t color); + virtual void drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color); + virtual void drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color); + virtual void drawRect(int16_t x, int16_t y, int16_t w, int16_t h, + uint16_t color); + virtual void fillRect(int16_t x, int16_t y, int16_t w, int16_t h, + uint16_t color); + virtual void fillScreen(uint16_t color); + + void drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color); + void drawCircleHelper(int16_t x0, int16_t y0, + int16_t r, uint8_t cornername, uint16_t color); + void fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color); + void fillCircleHelper(int16_t x0, int16_t y0, int16_t r, + uint8_t cornername, int16_t delta, uint16_t color); + + void drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, + int16_t x2, int16_t y2, uint16_t color); + void fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, + int16_t x2, int16_t y2, uint16_t color); + void drawRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h, + int16_t radius, uint16_t color); + void fillRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h, + int16_t radius, uint16_t color); + + void drawBitmap(int16_t x, int16_t y, + const uint8_t *bitmap, int16_t w, int16_t h, + uint16_t color); + void drawChar(int16_t x, int16_t y, unsigned char c, + uint16_t color, uint16_t bg, uint8_t size); +#if ARDUINO >= 100 + virtual size_t write(uint8_t); +#else + virtual void write(uint8_t); +#endif + void setCursor(int16_t x, int16_t y); + void setTextColor(uint16_t c); + void setTextColor(uint16_t c, uint16_t bg); + void setTextSize(uint8_t s); + void setTextWrap(boolean w); + + int16_t height(void); + int16_t width(void); + + void setRotation(uint8_t r); + uint8_t getRotation(void); + + + /* + * Processing-like graphics primitives + */ + + /// transforms a color in 16-bit form given the RGB components. + /// The default implementation makes a 5-bit red, a 6-bit + /// green and a 5-bit blue (MSB to LSB). Devices that use + /// different scheme should override this. + virtual uint16_t newColor(uint8_t red, uint8_t green, uint8_t blue); + + + // http://processing.org/reference/background_.html + void background(uint8_t red, uint8_t green, uint8_t blue); + void background(color c); + + // http://processing.org/reference/fill_.html + void fill(uint8_t red, uint8_t green, uint8_t blue); + void fill(color c); + + // http://processing.org/reference/noFill_.html + void noFill(); + + // http://processing.org/reference/stroke_.html + void stroke(uint8_t red, uint8_t green, uint8_t blue); + void stroke(color c); + + // http://processing.org/reference/noStroke_.html + void noStroke(); + + void text(const char * text, int16_t x, int16_t y); + void text(int value, uint8_t posX, uint8_t posY); + void text(long value, uint8_t posX, uint8_t posY); + void text(char value, uint8_t posX, uint8_t posY); + + void textWrap(const char * text, int16_t x, int16_t y); + + void textSize(uint8_t size); + + // similar to ellipse() in Processing, but with + // a single radius. + // http://processing.org/reference/ellipse_.html + void circle(int16_t x, int16_t y, int16_t r); + + void point(int16_t x, int16_t y); + + void line(int16_t x1, int16_t y1, int16_t x2, int16_t y2); + + void quad(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3, int16_t x4, int16_t y4); + + void rect(int16_t x, int16_t y, int16_t width, int16_t height); + + void rect(int16_t x, int16_t y, int16_t width, int16_t height, int16_t radius); + + void triangle(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3); + + /* TODO + void rectMode(RectMode mode); + + void pushStyle(); + void popStyle(); + */ + +// PImage loadImage(const char * fileName) { return PImage::loadImage(fileName); } + +// void image(PImage & img, uint16_t x, uint16_t y); + + protected: + int16_t WIDTH, HEIGHT; // this is the 'raw' display w/h - never changes + int16_t _width, _height; // dependent on rotation + int16_t cursor_x, cursor_y; + uint16_t textcolor, textbgcolor; + uint8_t textsize; + uint8_t rotation; + boolean wrap; // If set, 'wrap' text at right edge of display + + /* + * Processing-style graphics state + */ + + color strokeColor; + bool useStroke; + color fillColor; + bool useFill; +}; + + + + +#endif |