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-rw-r--r--libraries/Matrix/examples/hello_matrix/hello_matrix.pde39
-rw-r--r--libraries/Matrix/examples/sprite_animation/sprite_animation.pde45
2 files changed, 84 insertions, 0 deletions
diff --git a/libraries/Matrix/examples/hello_matrix/hello_matrix.pde b/libraries/Matrix/examples/hello_matrix/hello_matrix.pde
new file mode 100644
index 0000000..b8e1971
--- /dev/null
+++ b/libraries/Matrix/examples/hello_matrix/hello_matrix.pde
@@ -0,0 +1,39 @@
+// Hello Matrix
+// by Nicholas Zambetti <http://www.zambetti.com>
+
+// Demonstrates the use of the Matrix library
+// For MAX7219 LED Matrix Controllers
+// Blinks welcoming face on screen
+
+// Created 13 February 2006
+
+/* create a new Matrix instance
+ pin 0: data (din)
+ pin 1: load (load)
+ pin 2: clock (clk)
+*/
+Matrix myMatrix = Matrix(0, 2, 1);
+
+void setup()
+{
+}
+
+void loop()
+{
+ myMatrix.clear(); // clear display
+
+ delay(1000);
+
+ // turn some pixels on
+ myMatrix.write(1, 5, HIGH);
+ myMatrix.write(2, 2, HIGH);
+ myMatrix.write(2, 6, HIGH);
+ myMatrix.write(3, 6, HIGH);
+ myMatrix.write(4, 6, HIGH);
+ myMatrix.write(5, 2, HIGH);
+ myMatrix.write(5, 6, HIGH);
+ myMatrix.write(6, 5, HIGH);
+
+ delay(1000);
+}
+
diff --git a/libraries/Matrix/examples/sprite_animation/sprite_animation.pde b/libraries/Matrix/examples/sprite_animation/sprite_animation.pde
new file mode 100644
index 0000000..f6099fc
--- /dev/null
+++ b/libraries/Matrix/examples/sprite_animation/sprite_animation.pde
@@ -0,0 +1,45 @@
+// Sprite Animation
+// by Nicholas Zambetti <http://www.zambetti.com>
+
+// Demonstrates the use of the Matrix & Sprite libraries
+// Displays animated waveform graphic on screen
+
+// Created 29 March 2006
+
+/* create a new Matrix instance
+ pin 0: data (din)
+ pin 1: load (load)
+ pin 2: clock (clk)
+*/
+Matrix myMatrix = Matrix(0, 2, 1);
+
+/* create a new Sprite instance
+ 8 pixels wide, 4 pixels tall
+*/
+Sprite wave = Sprite(
+ 8, 4,
+ B00011000,
+ B00100100,
+ B01000010,
+ B10000001
+);
+
+void setup()
+{
+}
+
+int x = 0;
+
+void loop()
+{
+ myMatrix.write(x, 2, wave); // place sprite on screen
+ myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen
+ delay(75); // wait a little bit
+ myMatrix.clear(); // clear the screen for next animation frame
+ if(x == 8) // if reached end of animation sequence
+ {
+ x = 0; // start from beginning
+ }
+ x++; // advance x coordinate to the right
+}
+