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-rw-r--r--libraries/Matrix/examples/sprite_animation/sprite_animation.pde48
1 files changed, 0 insertions, 48 deletions
diff --git a/libraries/Matrix/examples/sprite_animation/sprite_animation.pde b/libraries/Matrix/examples/sprite_animation/sprite_animation.pde
deleted file mode 100644
index bf7c6f5..0000000
--- a/libraries/Matrix/examples/sprite_animation/sprite_animation.pde
+++ /dev/null
@@ -1,48 +0,0 @@
-#include <Sprite.h>
-#include <Matrix.h>
-
-// Sprite Animation
-// by Nicholas Zambetti <http://www.zambetti.com>
-
-// Demonstrates the use of the Matrix & Sprite libraries
-// Displays animated waveform graphic on screen
-
-// Created 29 March 2006
-
-/* create a new Matrix instance
- pin 0: data (din)
- pin 1: load (load)
- pin 2: clock (clk)
-*/
-Matrix myMatrix = Matrix(0, 2, 1);
-
-/* create a new Sprite instance
- 8 pixels wide, 4 pixels tall
-*/
-Sprite wave = Sprite(
- 8, 4,
- B00011000,
- B00100100,
- B01000010,
- B10000001
-);
-
-void setup()
-{
-}
-
-int x = 0;
-
-void loop()
-{
- myMatrix.write(x, 2, wave); // place sprite on screen
- myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen
- delay(75); // wait a little bit
- myMatrix.clear(); // clear the screen for next animation frame
- if(x == 8) // if reached end of animation sequence
- {
- x = 0; // start from beginning
- }
- x++; // advance x coordinate to the right
-}
-