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author | Cristian Maglie <c.maglie@bug.st> | 2012-01-04 15:14:51 +0100 |
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committer | Cristian Maglie <c.maglie@bug.st> | 2012-01-04 15:14:51 +0100 |
commit | 8c2b5b979a75d109ae7cc306afc50d7ffe1e0366 (patch) | |
tree | 19ac8d91c7209397e7dc890b432a254ae9a7cd62 /libraries/Stepper/examples/stepper_oneRevolution/stepper_oneRevolution.ino | |
parent | be52c95820400d48e47615232d3c38236166fad3 (diff) |
Moved libraries folder inside platform folder. Now libraries and examples are searched per board/platform
Diffstat (limited to 'libraries/Stepper/examples/stepper_oneRevolution/stepper_oneRevolution.ino')
-rw-r--r-- | libraries/Stepper/examples/stepper_oneRevolution/stepper_oneRevolution.ino | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/libraries/Stepper/examples/stepper_oneRevolution/stepper_oneRevolution.ino b/libraries/Stepper/examples/stepper_oneRevolution/stepper_oneRevolution.ino new file mode 100644 index 0000000..2dbb57d --- /dev/null +++ b/libraries/Stepper/examples/stepper_oneRevolution/stepper_oneRevolution.ino @@ -0,0 +1,44 @@ + +/* + Stepper Motor Control - one revolution + + This program drives a unipolar or bipolar stepper motor. + The motor is attached to digital pins 8 - 11 of the Arduino. + + The motor should revolve one revolution in one direction, then + one revolution in the other direction. + + + Created 11 Mar. 2007 + Modified 30 Nov. 2009 + by Tom Igoe + + */ + +#include <Stepper.h> + +const int stepsPerRevolution = 200; // change this to fit the number of steps per revolution + // for your motor + +// initialize the stepper library on pins 8 through 11: +Stepper myStepper(stepsPerRevolution, 8,9,10,11); + +void setup() { + // set the speed at 60 rpm: + myStepper.setSpeed(60); + // initialize the serial port: + Serial.begin(9600); +} + +void loop() { + // step one revolution in one direction: + Serial.println("clockwise"); + myStepper.step(stepsPerRevolution); + delay(500); + + // step one revolution in the other direction: + Serial.println("counterclockwise"); + myStepper.step(-stepsPerRevolution); + delay(500); +} + |