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authorFede85 <f.vanzati@gmail.com>2013-07-03 22:00:02 +0200
committerFede85 <f.vanzati@gmail.com>2013-07-03 22:00:02 +0200
commitfd8c367304fe62a107332db19880c88f9ac0d082 (patch)
treea6a2713b1e788a2eb6f95ef701a0a01e0d258c67 /libraries/Robot_Control/Adafruit_GFX.h
parentcb3003082e7e140850071eba914c0b4347bc3bf1 (diff)
SPI library to the new format and moved Robot_Motor and Robot_Control libraries
Diffstat (limited to 'libraries/Robot_Control/Adafruit_GFX.h')
-rw-r--r--libraries/Robot_Control/Adafruit_GFX.h190
1 files changed, 0 insertions, 190 deletions
diff --git a/libraries/Robot_Control/Adafruit_GFX.h b/libraries/Robot_Control/Adafruit_GFX.h
deleted file mode 100644
index 1f6b8d8..0000000
--- a/libraries/Robot_Control/Adafruit_GFX.h
+++ /dev/null
@@ -1,190 +0,0 @@
-/******************************************************************
- This is the core graphics library for all our displays, providing
- basic graphics primitives (points, lines, circles, etc.). It needs
- to be paired with a hardware-specific library for each display
- device we carry (handling the lower-level functions).
-
- Adafruit invests time and resources providing this open
- source code, please support Adafruit and open-source hardware
- by purchasing products from Adafruit!
-
- Written by Limor Fried/Ladyada for Adafruit Industries.
- BSD license, check license.txt for more information.
- All text above must be included in any redistribution.
- ******************************************************************/
-
-#ifndef _ADAFRUIT_GFX_H
-#define _ADAFRUIT_GFX_H
-
-#if ARDUINO >= 100
- #include "Arduino.h"
- #include "Print.h"
-#else
- #include "WProgram.h"
-#endif
-
-//#include "PImage.h"
-
-#define swap(a, b) { int16_t t = a; a = b; b = t; }
-
-/* TODO
-enum RectMode {
- CORNER,
- CORNERS,
- RADIUS,
- CENTER
-};
-*/
-
-typedef uint16_t color;
-
-class Adafruit_GFX : public Print {
- public:
-
- //Adafruit_GFX();
- // i have no idea why we have to formally call the constructor. kinda sux
- void constructor(int16_t w, int16_t h);
-
- // this must be defined by the subclass
- virtual void drawPixel(int16_t x, int16_t y, uint16_t color);
- virtual void invertDisplay(boolean i);
-
- // these are 'generic' drawing functions, so we can share them!
- virtual void drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
- uint16_t color);
- virtual void drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
- virtual void drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
- virtual void drawRect(int16_t x, int16_t y, int16_t w, int16_t h,
- uint16_t color);
- virtual void fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
- uint16_t color);
- virtual void fillScreen(uint16_t color);
-
- void drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color);
- void drawCircleHelper(int16_t x0, int16_t y0,
- int16_t r, uint8_t cornername, uint16_t color);
- void fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color);
- void fillCircleHelper(int16_t x0, int16_t y0, int16_t r,
- uint8_t cornername, int16_t delta, uint16_t color);
-
- void drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
- int16_t x2, int16_t y2, uint16_t color);
- void fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
- int16_t x2, int16_t y2, uint16_t color);
- void drawRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
- int16_t radius, uint16_t color);
- void fillRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
- int16_t radius, uint16_t color);
-
- void drawBitmap(int16_t x, int16_t y,
- const uint8_t *bitmap, int16_t w, int16_t h,
- uint16_t color);
- void drawChar(int16_t x, int16_t y, unsigned char c,
- uint16_t color, uint16_t bg, uint8_t size);
-#if ARDUINO >= 100
- virtual size_t write(uint8_t);
-#else
- virtual void write(uint8_t);
-#endif
- void setCursor(int16_t x, int16_t y);
- void setTextColor(uint16_t c);
- void setTextColor(uint16_t c, uint16_t bg);
- void setTextSize(uint8_t s);
- void setTextWrap(boolean w);
-
- int16_t height(void);
- int16_t width(void);
-
- void setRotation(uint8_t r);
- uint8_t getRotation(void);
-
-
- /*
- * Processing-like graphics primitives
- */
-
- /// transforms a color in 16-bit form given the RGB components.
- /// The default implementation makes a 5-bit red, a 6-bit
- /// green and a 5-bit blue (MSB to LSB). Devices that use
- /// different scheme should override this.
- virtual uint16_t newColor(uint8_t red, uint8_t green, uint8_t blue);
-
-
- // http://processing.org/reference/background_.html
- void background(uint8_t red, uint8_t green, uint8_t blue);
- void background(color c);
-
- // http://processing.org/reference/fill_.html
- void fill(uint8_t red, uint8_t green, uint8_t blue);
- void fill(color c);
-
- // http://processing.org/reference/noFill_.html
- void noFill();
-
- // http://processing.org/reference/stroke_.html
- void stroke(uint8_t red, uint8_t green, uint8_t blue);
- void stroke(color c);
-
- // http://processing.org/reference/noStroke_.html
- void noStroke();
-
- void text(const char * text, int16_t x, int16_t y);
- void text(int value, uint8_t posX, uint8_t posY);
- void text(long value, uint8_t posX, uint8_t posY);
- void text(char value, uint8_t posX, uint8_t posY);
-
- void textWrap(const char * text, int16_t x, int16_t y);
-
- void textSize(uint8_t size);
-
- // similar to ellipse() in Processing, but with
- // a single radius.
- // http://processing.org/reference/ellipse_.html
- void circle(int16_t x, int16_t y, int16_t r);
-
- void point(int16_t x, int16_t y);
-
- void line(int16_t x1, int16_t y1, int16_t x2, int16_t y2);
-
- void quad(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3, int16_t x4, int16_t y4);
-
- void rect(int16_t x, int16_t y, int16_t width, int16_t height);
-
- void rect(int16_t x, int16_t y, int16_t width, int16_t height, int16_t radius);
-
- void triangle(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3);
-
- /* TODO
- void rectMode(RectMode mode);
-
- void pushStyle();
- void popStyle();
- */
-
-// PImage loadImage(const char * fileName) { return PImage::loadImage(fileName); }
-
-// void image(PImage & img, uint16_t x, uint16_t y);
-
- protected:
- int16_t WIDTH, HEIGHT; // this is the 'raw' display w/h - never changes
- int16_t _width, _height; // dependent on rotation
- int16_t cursor_x, cursor_y;
- uint16_t textcolor, textbgcolor;
- uint8_t textsize;
- uint8_t rotation;
- boolean wrap; // If set, 'wrap' text at right edge of display
-
- /*
- * Processing-style graphics state
- */
-
- color strokeColor;
- bool useStroke;
- color fillColor;
- bool useFill;
-};
-
-
-
-
-#endif