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authorDavid A. Mellis <d.mellis@arduino.cc>2009-06-01 08:32:11 +0000
committerDavid A. Mellis <d.mellis@arduino.cc>2009-06-01 08:32:11 +0000
commitdb605dd18b11ecfb5cd9f92c721c52cb70543384 (patch)
tree8a9029ffc560970ce1204ba86785ad44ef044906 /libraries/Matrix/examples/sprite_animation
First integration of the Arduino code in Processing 5503: PreProcessor and Compiler have been integrated with changes to the Sketch.
Compilation still has problems (Thread error on success, and can't handle non-pde files in a sketch). Modified the Mac OS X make.sh to copy the hardware, avr tools, and example over. Removing some of the antlr stuff. Disabling the Commander (command-line execution) for now. Added Library, LibraryManager, and Target. Added support for prefixed preferences (e.g. for boards and programmers).
Diffstat (limited to 'libraries/Matrix/examples/sprite_animation')
-rw-r--r--libraries/Matrix/examples/sprite_animation/sprite_animation.pde48
1 files changed, 48 insertions, 0 deletions
diff --git a/libraries/Matrix/examples/sprite_animation/sprite_animation.pde b/libraries/Matrix/examples/sprite_animation/sprite_animation.pde
new file mode 100644
index 0000000..bf7c6f5
--- /dev/null
+++ b/libraries/Matrix/examples/sprite_animation/sprite_animation.pde
@@ -0,0 +1,48 @@
+#include <Sprite.h>
+#include <Matrix.h>
+
+// Sprite Animation
+// by Nicholas Zambetti <http://www.zambetti.com>
+
+// Demonstrates the use of the Matrix & Sprite libraries
+// Displays animated waveform graphic on screen
+
+// Created 29 March 2006
+
+/* create a new Matrix instance
+ pin 0: data (din)
+ pin 1: load (load)
+ pin 2: clock (clk)
+*/
+Matrix myMatrix = Matrix(0, 2, 1);
+
+/* create a new Sprite instance
+ 8 pixels wide, 4 pixels tall
+*/
+Sprite wave = Sprite(
+ 8, 4,
+ B00011000,
+ B00100100,
+ B01000010,
+ B10000001
+);
+
+void setup()
+{
+}
+
+int x = 0;
+
+void loop()
+{
+ myMatrix.write(x, 2, wave); // place sprite on screen
+ myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen
+ delay(75); // wait a little bit
+ myMatrix.clear(); // clear the screen for next animation frame
+ if(x == 8) // if reached end of animation sequence
+ {
+ x = 0; // start from beginning
+ }
+ x++; // advance x coordinate to the right
+}
+