diff options
author | David A. Mellis <d.mellis@arduino.cc> | 2009-06-01 08:32:11 +0000 |
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committer | David A. Mellis <d.mellis@arduino.cc> | 2009-06-01 08:32:11 +0000 |
commit | db605dd18b11ecfb5cd9f92c721c52cb70543384 (patch) | |
tree | 8a9029ffc560970ce1204ba86785ad44ef044906 /libraries/Matrix/examples/sprite_animation/sprite_animation.pde |
First integration of the Arduino code in Processing 5503: PreProcessor and Compiler have been integrated with changes to the Sketch.
Compilation still has problems (Thread error on success, and can't handle non-pde files in a sketch).
Modified the Mac OS X make.sh to copy the hardware, avr tools, and example over.
Removing some of the antlr stuff.
Disabling the Commander (command-line execution) for now.
Added Library, LibraryManager, and Target.
Added support for prefixed preferences (e.g. for boards and programmers).
Diffstat (limited to 'libraries/Matrix/examples/sprite_animation/sprite_animation.pde')
-rw-r--r-- | libraries/Matrix/examples/sprite_animation/sprite_animation.pde | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/libraries/Matrix/examples/sprite_animation/sprite_animation.pde b/libraries/Matrix/examples/sprite_animation/sprite_animation.pde new file mode 100644 index 0000000..bf7c6f5 --- /dev/null +++ b/libraries/Matrix/examples/sprite_animation/sprite_animation.pde @@ -0,0 +1,48 @@ +#include <Sprite.h> +#include <Matrix.h> + +// Sprite Animation +// by Nicholas Zambetti <http://www.zambetti.com> + +// Demonstrates the use of the Matrix & Sprite libraries +// Displays animated waveform graphic on screen + +// Created 29 March 2006 + +/* create a new Matrix instance + pin 0: data (din) + pin 1: load (load) + pin 2: clock (clk) +*/ +Matrix myMatrix = Matrix(0, 2, 1); + +/* create a new Sprite instance + 8 pixels wide, 4 pixels tall +*/ +Sprite wave = Sprite( + 8, 4, + B00011000, + B00100100, + B01000010, + B10000001 +); + +void setup() +{ +} + +int x = 0; + +void loop() +{ + myMatrix.write(x, 2, wave); // place sprite on screen + myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen + delay(75); // wait a little bit + myMatrix.clear(); // clear the screen for next animation frame + if(x == 8) // if reached end of animation sequence + { + x = 0; // start from beginning + } + x++; // advance x coordinate to the right +} + |