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#pragma once
#include "interfaces/enemy.hpp"
#include <memory>
class IEnemyCreator
{
public:
virtual ~IEnemyCreator() = default;
virtual std::unique_ptr<IEnemy> create_small_enemy() noexcept = 0;
virtual std::unique_ptr<IEnemy> create_big_enemy() noexcept = 0;
};
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