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#pragma once

#include "interfaces/enemy.hpp"

#include <memory>

class IEnemyCreator
{
public:
	virtual ~IEnemyCreator() = default;

	virtual std::unique_ptr<IEnemy> create_small_enemy() noexcept = 0;

	virtual std::unique_ptr<IEnemy> create_big_enemy() noexcept = 0;
};