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#pragma once
#include <yacppdic/factory.hpp>
#include <memory>
constexpr char SMALL_ENEMY_TAG[] = "small";
constexpr char BIG_ENEMY_TAG[] = "big";
class IEnemy
{
public:
virtual ~IEnemy() noexcept = default;
virtual int get_health() const noexcept = 0;
virtual void do_damage(int damage) noexcept = 0;
};
using IEnemyFactory = yacppdic::Factory<std::unique_ptr<IEnemy>()>;
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