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 | #include "bootstrap.hpp"
#include "interfaces/enemy_creator.hpp"
#include "interfaces/hero.hpp"
#include <iostream>
int main()
{
	auto container = bootstrap();
	auto hero = container.get<IHero>();
	std::cout << "Created a hero\n";
	auto enemy_creator = container.get<IEnemyCreator>();
	auto small_enemy = enemy_creator->create_small_enemy();
	std::cout << "Created a small enemy with " << small_enemy->get_health()
			  << " in health\n";
	auto big_enemy = enemy_creator->create_big_enemy();
	std::cout << "Created a big enemy with " << big_enemy->get_health() << " in health\n";
	hero->fight(*small_enemy);
	std::cout << "The hero hit the small enemy! The small enemy now has "
			  << small_enemy->get_health() << " in health\n";
	hero->fight(*big_enemy);
	std::cout << "The hero hit the big enemy! The big enemy now has "
			  << big_enemy->get_health() << " in health\n";
}
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