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@@ -1,11 +1,106 @@ ## Syrette +[![Latest Version](https://img.shields.io/crates/v/syrette)](https://crates.io/crates/syrette) +[![Documentation](https://img.shields.io/badge/docs.rs-syrette-brightgreen)](https://docs.rs/syrette) The convenient dependency injection library for Rust. ## Namesake - -From the [Syrette Wikipedia article](https://en.wikipedia.org/wiki/Syrette). +From the [syrette Wikipedia article](https://en.wikipedia.org/wiki/Syrette). > A syrette is a device for injecting liquid through a needle. > It is similar to a syringe except that it has a closed flexible > tube (like that typically used for toothpaste) instead of a rigid tube and piston. +## Features +- A [dependency injection](https://en.wikipedia.org/wiki/Dependency_injection) container +- Autowiring dependencies +- Binding factories +- API inspired from the one of [InversifyJS](https://github.com/inversify/InversifyJS) +- Helpful error messages +- Enforces the use of interface traits + +## Motivation +Other DI libraries for Rust are either unmaintained ([di](https://crates.io/crates/di) for example), +overcomplicated and or bloated ([anthill-di](https://crates.io/crates/anthill-di) for example) +or has a weird API ([teloc](https://crates.io/crates/teloc) for example). + +The goal of Syrette is to be a simple, useful, convenient and familiar DI library. + +## Notice +Rust nightly is currently required. + +## Example usage +```rust +use syrette::{injectable, DIContainer}; +use syrette::ptr::InterfacePtr; + +trait IWeapon +{ + fn deal_damage(&self, damage: i32); +} + +struct Sword {} + +#[injectable(IWeapon)] +impl Sword +{ + fn new() -> Self + { + Self {} + } +} + +impl IWeapon for Sword +{ + fn deal_damage(&self, damage: i32) + { + println!("Sword dealt {} damage!", damage); + } +} + +trait IWarrior +{ + fn fight(&self); +} + +struct Warrior { + weapon: InterfacePtr<dyn IWeapon>, +} + +#[injectable(IWarrior)] +impl Warrior +{ + fn new(weapon: InterfacePtr<dyn IWeapon>) -> Self + { + Self { weapon } + } +} + +impl IWarrior for Warrior +{ + fn fight(&self) + { + self.weapon.deal_damage(30); + } +} + +fn main() +{ + let mut di_container = DIContainer::new(); + + di_container.bind::<dyn IWeapon>().to::<Sword>(); + + di_container.bind::<dyn IWarrior>().to::<Warrior>(); + + let warrior = di_container.get::<dyn IWarrior>().unwrap(); + + warrior.fight(); + + println!("Warrio has fighted"); +} +``` + +For more examples see the [examples folder](https://git.hampusmat.com/syrette/tree/examples). + +## Todo +- Add support for generics + |