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-rw-r--r--src/maze.c131
1 files changed, 131 insertions, 0 deletions
diff --git a/src/maze.c b/src/maze.c
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+++ b/src/maze.c
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+#include "maze.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+/**
+ * Returns a filled maze grid.
+ *
+ * Arguments:
+ * - width: The width of the new maze
+ * - height: The height of the new maze
+ * - wall: The wall to fill the new maze with
+ */
+char ***create_maze_grid(int width, int height, char *wall)
+{
+ char ***maze;
+
+ // Fill the maze with walls
+ maze = malloc(height * sizeof(char **));
+ for (int y = 0; y < height; y++)
+ {
+ maze[y] = malloc(width * sizeof(char *));
+
+ for (int x = 0; x < width; x++)
+ {
+ maze[y][x] = wall;
+ }
+ }
+
+ return maze;
+}
+
+struct Maze maze_create(struct MazeSize size, char *wall)
+{
+ struct Maze new_maze;
+ new_maze.grid = create_maze_grid(size.width * 2 + 1, size.height * 2 + 1, wall);
+ new_maze.size = size;
+
+ return new_maze;
+}
+
+void get_neighbours(struct Maze maze, struct Position pos, struct Position neighbours[3], int *neighbour_cnt)
+{
+ if (pos.y != 0 && strcmp(maze.grid[pos.y * 2 - 1][pos.x * 2 + 1], " ") != 0)
+ {
+ struct Position down_neighbour_pos = {.x = pos.x, .y = pos.y - 1};
+ neighbours[*neighbour_cnt] = down_neighbour_pos;
+ (*neighbour_cnt)++;
+ }
+ if (pos.y != maze.size.height - 1 && strcmp(maze.grid[(pos.y + 1) * 2 + 1][pos.x * 2 + 1], " ") != 0)
+ {
+ struct Position up_neighbour_pos = {.x = pos.x, .y = pos.y + 1};
+ neighbours[*neighbour_cnt] = up_neighbour_pos;
+ (*neighbour_cnt)++;
+ }
+ if (pos.x != 0 && strcmp(maze.grid[pos.y * 2 + 1][pos.x * 2 - 1], " ") != 0)
+ {
+ struct Position left_neighbour_pos = {.x = pos.x - 1, .y = pos.y};
+ neighbours[*neighbour_cnt] = left_neighbour_pos;
+ (*neighbour_cnt)++;
+ }
+ if (pos.x != maze.size.width - 1 && strcmp(maze.grid[pos.y * 2 + 1][(pos.x + 1) * 2 + 1], " ") != 0)
+ {
+ struct Position right_neighbour_pos = {.x = pos.x + 1, .y = pos.y};
+ neighbours[*neighbour_cnt] = right_neighbour_pos;
+ (*neighbour_cnt)++;
+ }
+}
+
+/**
+ * Excavates a maze.
+ *
+ * This is what creates the actual maze.
+ *
+ * Arguments:
+ * - maze: The maze to excavate
+ * - start_pos: Start position
+ */
+void maze_excavate(struct Maze maze, struct Position start_pos)
+{
+ struct PositionStack *path = create_pos_stack(maze.size.width * maze.size.height);
+
+ pos_stack_push(path, start_pos);
+
+ int visited_pos_cnt = 0;
+ while (1)
+ {
+ struct Position pos = pos_stack_peek(path);
+
+ maze.grid[pos.y * 2 + 1][pos.x * 2 + 1] = " ";
+
+ struct Position neighbours[3] = {};
+ int neighbour_cnt = 0;
+
+ get_neighbours(maze, pos, neighbours, &neighbour_cnt);
+
+ if (neighbour_cnt == 0)
+ {
+ if (visited_pos_cnt == (maze.size.height * maze.size.width) - 1)
+ {
+ // The whole maze have been visited
+ break;
+ }
+
+ // Go back a step
+ pos_stack_pop(path);
+ continue;
+ }
+
+ visited_pos_cnt++;
+
+ struct Position next_pos = neighbours[rand() % neighbour_cnt];
+
+ maze.grid[pos.y * 2 - (pos.y - next_pos.y) + 1]
+ [pos.x * 2 - (pos.x - next_pos.x) + 1] = " ";
+
+ pos_stack_push(path, next_pos);
+ }
+}
+
+void maze_print(char ***maze, int width, int height)
+{
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ printf("%s", maze[y][x]);
+ }
+ printf("\n");
+ }
+} \ No newline at end of file