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-rw-r--r--ProjectSettings/GraphicsSettings.asset63
1 files changed, 63 insertions, 0 deletions
diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset
new file mode 100644
index 0000000..43369e3
--- /dev/null
+++ b/ProjectSettings/GraphicsSettings.asset
@@ -0,0 +1,63 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!30 &1
+GraphicsSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 13
+ m_Deferred:
+ m_Mode: 1
+ m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
+ m_DeferredReflections:
+ m_Mode: 1
+ m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
+ m_ScreenSpaceShadows:
+ m_Mode: 1
+ m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
+ m_LegacyDeferred:
+ m_Mode: 1
+ m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
+ m_DepthNormals:
+ m_Mode: 1
+ m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
+ m_MotionVectors:
+ m_Mode: 1
+ m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
+ m_LightHalo:
+ m_Mode: 1
+ m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
+ m_LensFlare:
+ m_Mode: 1
+ m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
+ m_AlwaysIncludedShaders:
+ - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
+ - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
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+ - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
+ - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
+ m_PreloadedShaders: []
+ m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
+ type: 0}
+ m_CustomRenderPipeline: {fileID: 0}
+ m_TransparencySortMode: 0
+ m_TransparencySortAxis: {x: 0, y: 0, z: 1}
+ m_DefaultRenderingPath: 1
+ m_DefaultMobileRenderingPath: 1
+ m_TierSettings: []
+ m_LightmapStripping: 0
+ m_FogStripping: 0
+ m_InstancingStripping: 0
+ m_LightmapKeepPlain: 1
+ m_LightmapKeepDirCombined: 1
+ m_LightmapKeepDynamicPlain: 1
+ m_LightmapKeepDynamicDirCombined: 1
+ m_LightmapKeepShadowMask: 1
+ m_LightmapKeepSubtractive: 1
+ m_FogKeepLinear: 1
+ m_FogKeepExp: 1
+ m_FogKeepExp2: 1
+ m_AlbedoSwatchInfos: []
+ m_LightsUseLinearIntensity: 0
+ m_LightsUseColorTemperature: 0
+ m_LogWhenShaderIsCompiled: 0
+ m_AllowEnlightenSupportForUpgradedProject: 0