diff options
34 files changed, 2923 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..d93bfaf --- /dev/null +++ b/.gitignore @@ -0,0 +1,68 @@ +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Uu]ser[Ss]ettings/ + +# MemoryCaptures can get excessive in size. +# They also could contain extremely sensitive data +/[Mm]emoryCaptures/ + +# Recordings can get excessive in size +/[Rr]ecordings/ + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +/[Aa]ssets/Plugins/Editor/JetBrains* + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.aab +*.unitypackage +*.app + +# Crashlytics generated file +crashlytics-build.properties + +# Packed Addressables +/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* + +# Temporary auto-generated Android Assets +/[Aa]ssets/[Ss]treamingAssets/aa.meta +/[Aa]ssets/[Ss]treamingAssets/aa/* diff --git a/.vsconfig b/.vsconfig new file mode 100644 index 0000000..d70cd98 --- /dev/null +++ b/.vsconfig @@ -0,0 +1,6 @@ +{ + "version": "1.0", + "components": [ + "Microsoft.VisualStudio.Workload.ManagedGame" + ] +} diff --git a/Assets/Scenes.meta b/Assets/Scenes.meta new file mode 100644 index 0000000..83c741b --- /dev/null +++ b/Assets/Scenes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6ea315d0fd7389c41b19996891e99ae3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity new file mode 100644 index 0000000..18657f6 --- 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b/Assets/Scenes/SampleScene.unity.meta new file mode 100644 index 0000000..952bd1e --- /dev/null +++ b/Assets/Scenes/SampleScene.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9fc0d4010bbf28b4594072e72b8655ab +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta new file mode 100644 index 0000000..f1e9bb6 --- /dev/null +++ b/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a95237844e79baf4a98f1ab1f9a53d66 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/RotatingPlatform.cs b/Assets/Scripts/RotatingPlatform.cs new file mode 100644 index 0000000..c463698 --- /dev/null +++ b/Assets/Scripts/RotatingPlatform.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; + +using UnityEngine; +using UnityEngine.InputSystem; +using UnityEngine.InputSystem.Controls; + +public class RotatingPlatform : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + _gamepad = Gamepad.current; + } + + // Update is called once per frame + void Update() + { + StickControl left_stick = _gamepad.leftStick; + + Vector2 left_stick_position = left_stick.ReadValue(); + + Quaternion rotation = Quaternion.Euler(left_stick_position.x * 360, 0, left_stick_position.y * 360); + + Debug.Log(rotation); + + transform.rotation = rotation; + } + + private Gamepad _gamepad; +} diff --git a/Assets/Scripts/RotatingPlatform.cs.meta b/Assets/Scripts/RotatingPlatform.cs.meta new file mode 100644 index 0000000..8be4ba3 --- /dev/null +++ b/Assets/Scripts/RotatingPlatform.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: df4fb78d66bea9b47a5d00b2f96a951b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git 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