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2024-08-20fix: use fly camera properly againHampusM
2024-08-20fix: use camera active componentHampusM
2024-08-17chore: create camera entity with position componentHampusM
2024-06-20chore: use Position struct instead of removed Transform structHampusM
2024-05-25fix: enable multisampling with 8 samplesHampusM
2024-05-24fix: make point light have correct positionHampusM
2024-05-23chore: use new renderer extension pathHampusM
2024-05-22feat: use light attenuationHampusM
2024-05-22chore: use PointLightHampusM
2024-05-19fix: use updated engine light APIHampusM
2024-05-18chore: use obj modelsHampusM
2024-05-18fix: add GlobalLight soleHampusM
2024-05-12fix: set material colorsHampusM
2024-05-05chore: move textures to inside of MaterialHampusM
2024-04-24feat: add light source cubeHampusM
2024-04-21chore: create light source with transformHampusM
2024-04-21chore: create transform using fieldsHampusM
2024-04-20chore: use LightSource instead of removed builderHampusM
2024-04-16refactor: use fly camera extensionHampusM
2024-04-14chore: use automatic texture ID creationHampusM
2024-04-14chore: remove reading default shadersHampusM
2024-04-14chore: use new engine architectureHampusM
2023-11-27chore: make compile againHampusM
2023-11-27chore: make compile again & remove colored cubeHampusM
2023-11-21chore: remove usage of deleted struct LightSettingsHampusM
2023-11-12feat: replace rectable & triangle with lighted cubesHampusM
2023-11-02chore: use Object builderHampusM
2023-10-26style: increase max struct literal width to 36HampusM
2023-10-26feat: add rotate around center with inputHampusM
2023-10-23feat: add square together with triangleHampusM
2023-10-16chore: use engine object storageHampusM
2023-10-15feat: add loggingHampusM
2023-10-12feat: make triangle vertices coloredHampusM
2023-10-07feat: add triangle programHampusM
2023-10-06add project baseHampusM