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A "game" written from scratch in Rust
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opengl-bindings
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3 days
feat(opengl-bindings): add blend & cull face to misc::Capability
HampusM
3 days
feat(opengl-bindings): add VertexArray::draw_elements vertex offset param
HampusM
6 days
feat(opengl-bindings): add SRGB texture support
HampusM
8 days
refactor(opengl-bindings): make VertexArray::bind_vertex_buffer take vertex size
HampusM
11 days
fix(opengl-bindings): do not use type size as vertex attrib format size
HampusM
12 days
feat(opengl-bindings): add shader::Program from_raw & into_raw fns
HampusM
12 days
feat(opengl-bindings): add shader::Program set_uniform_at_location fn
HampusM
12 days
feat(opengl-bindings): add Buffer bind_to_indexed_target fn
HampusM
12 days
feat(opengl-bindings): add Buffer store_at_byte_offset fn
HampusM
12 days
feat(opengl-bindings): add Buffer init fn
HampusM
2025-11-07
feat(opengl-bindings): add Texture into_raw & from_raw fns
HampusM
2025-11-07
feat(opengl-bindings): add Buffer & VertexArray delete fns
HampusM
2025-10-02
feat: add OpenGL bindings crate
HampusM