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A "game" written from scratch in Rust
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opengl-bindings
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texture.rs
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2 days
feat(opengl-bindings): prevent diagonal lines in rgb textures
HampusM
2 days
refactor(opengl-bindings): make texture::Builder create* fns take images as ↵
HampusM
byte slices
4 days
feat(opengl-bindings): make textures creatable without pixel data
HampusM
4 days
feat(opengl-bindings): add depth component texture pixel data format
HampusM
4 days
refactor(opengl-bindings): include srgb(a) & data type in ↵
HampusM
texture::PixelDataFormat
2026-08-11
feat(opengl-bindings): make more types derive Clone
HampusM
2026-08-06
feat(opengl-bindings): add support for cubemap textures
HampusM
2026-07-14
feat(opengl-bindings): add texture builder & store_image fn
HampusM
2026-05-28
refactor(opengl-bindings): remove CurrentContextWithFns
HampusM
2026-05-26
style: format for Rust edition 2021
HampusM
2026-03-26
feat(opengl-bindings): add SRGB texture support
HampusM
2025-11-07
feat(opengl-bindings): add Texture into_raw & from_raw fns
HampusM
2025-10-02
feat: add OpenGL bindings crate
HampusM