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A "game" written from scratch in Rust
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opengl-bindings
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7 hours
feat(opengl-bindings): add fn to set texture border values
HampusM
6 days
feat(opengl-bindings): add fn to set face culling mode
HampusM
8 days
fix(opengl-bindings): create initialized framebuffer objects
HampusM
2026-08-29
feat(opengl-bindings): add framebuffer object support
HampusM
2026-08-28
feat(opengl-bindings): prevent diagonal lines in rgb textures
HampusM
2026-08-11
feat(opengl-bindings): add fn to disable a vertex array attribute
HampusM
2026-08-06
feat(opengl-bindings): add support for cubemap textures
HampusM
2026-08-06
feat(opengl-bindings): add fn to set depth function
HampusM
2026-05-03
build: make workspace members inherit other members as dependencies
HampusM
2026-04-18
feat(opengl-bindings): add scissor testing
HampusM
2026-03-30
feat(opengl-bindings): add configuring blending
HampusM
2026-03-29
feat(opengl-bindings): add VertexArray::draw_elements vertex offset param
HampusM
2026-03-20
feat(opengl-bindings): add Buffer bind_to_indexed_target fn
HampusM
2025-11-07
feat(opengl-bindings): add Buffer & VertexArray delete fns
HampusM
2025-10-02
feat: add OpenGL bindings crate
HampusM