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A "game" written from scratch in Rust
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2024-04-20
refactor(engine): make LightSource fields public
HampusM
2024-04-16
feat(engine): add fly camera extension
HampusM
2024-04-16
feat(engine): add has_moved field to Cursor
HampusM
2024-04-16
feat(engine): make vectors implement Copy
HampusM
2024-04-15
feat(engine): add projection options to camera component
HampusM
2024-04-15
refactor(engine): use OpenGL DSA functions
HampusM
2024-04-14
fix(engine): remove using tracing::warning without debug crate feature
HampusM
2024-04-14
feat(engine): create texture IDs automatically
HampusM
2024-04-14
feat(engine): add default shaders when creating shader program
HampusM
2024-04-14
feat(engine): use ECS architecture
HampusM
2024-03-03
feat(engine): create shader programs when needed
HampusM
2024-03-01
refactor(engine): create texture OpenGL objects when needed
HampusM
2024-03-01
fix(engine): prevent logging notification OpenGL debug messages
HampusM
2024-02-29
fix(engine): stop segfault on exit caused by bad GL function pointers
HampusM
2024-02-19
refactor(engine): create shaders on start
HampusM
2024-02-18
refactor(engine): move data types to a data types module
HampusM
2024-02-18
refactor(engine): add mesh struct used by Object
HampusM
2023-12-03
chore(engine): use the Glfw OpenGL crate feature
HampusM
2023-11-28
feat(engine): add Camera direction methods
HampusM
2023-11-28
chore(engine): rename the Camera method up to global_up
HampusM
2023-11-28
feat(engine): add Vec3 direction from angle function
HampusM
2023-11-28
feat(engine): add Vec2 Add, Sub, Mul & Div impls
HampusM
2023-11-27
feat(engine): add input mode & cursor mode window settings
HampusM
2023-11-27
chore: replace Engine::new window params with window settings
HampusM
2023-11-27
feat(engine): add support for custom camera implementations
HampusM
2023-11-27
feat(engine): add lighting maps
HampusM
2023-11-26
feat(engine): make textures clonable
HampusM
2023-11-23
fix: reduce default light source builder color brightness
HampusM
2023-11-23
chore(engine): add include guard to light.glsl
HampusM
2023-11-23
fix(engine): prevent removing newlines when deleting GLSL #version
HampusM
2023-11-20
feat(engine): add materials
HampusM
2023-11-14
chore(engine): remove unused shader fragment-light.glsl
HampusM
2023-11-13
fix(engine): make object translate function add to current pos
HampusM
2023-11-12
build(engine): disable default features of image dependency
HampusM
2023-11-12
feat(engine): add basic flat lighting
HampusM
2023-11-12
feat(engine): add support for textures with 8-bit rgba data
HampusM
2023-11-12
chore(engine): add shader preprocessor
HampusM
2023-11-05
refactor(engine): add shader program currently bound safety
HampusM
2023-11-02
refactor(engine): make renderer a struct
HampusM
2023-11-02
feat(engine): add texturing
HampusM
2023-11-02
refactor: replace Object new method with builder
HampusM
2023-10-30
feat(engine): add Vec3 scalar Sub & Add impls
HampusM
2023-10-27
feat(engine): add get cursor position
HampusM
2023-10-26
fix(engine): use correct far & near perspective projection args
HampusM
2023-10-26
style: increase max struct literal width to 36
HampusM
2023-10-26
feat(engine): add non mutable camera getter to Engine
HampusM
2023-10-26
feat(engine): add direction functions to Camera
HampusM
2023-10-26
feat(engine): add mut position getter to Camera
HampusM
2023-10-26
feat(engine): add Vec3 AddAssign & SubAssign impls
HampusM
2023-10-26
feat(engine): add scalar multiply impl for Vec3
HampusM
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