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2024-05-12fix(engine): make default material colors blackHampusM
2024-05-12fix(engine): check Wavefront obj statement argument countsHampusM
2024-05-07refactor(engine): remove unused vertex color attributeHampusM
2024-05-07feat(engine): add support for Wavefront obj usemtl & mtllibHampusM
2024-05-07refactor(engine): make Wavefront obj parser not create MeshHampusM
2024-05-07feat(engine): add material builder function adding a single textureHampusM
2024-05-05feat(engine): make material textures optionalHampusM
2024-05-05refactor(engine): make Material hold texturesHampusM
2024-05-01feat(engine): add basic Wavefront obj file parsingHampusM
2024-04-24feat(engine): add colors to materialsHampusM
2024-04-24feat(engine): add jpeg texture supportHampusM
2024-04-24fix: prevent panic when light source is also renderedHampusM
2024-04-21refactor(engine): remove LightSource position fieldHampusM
2024-04-21refactor(engine): make Transform fields publicHampusM
2024-04-20refactor(engine): make LightSource fields publicHampusM
2024-04-16feat(engine): add fly camera extensionHampusM
2024-04-16feat(engine): add has_moved field to CursorHampusM
2024-04-16feat(engine): make vectors implement CopyHampusM
2024-04-15feat(engine): add projection options to camera componentHampusM
2024-04-15refactor(engine): use OpenGL DSA functionsHampusM
2024-04-14fix(engine): remove using tracing::warning without debug crate featureHampusM
2024-04-14feat(engine): create texture IDs automaticallyHampusM
2024-04-14feat(engine): add default shaders when creating shader programHampusM
2024-04-14feat(engine): use ECS architectureHampusM
2024-03-03feat(engine): create shader programs when neededHampusM
2024-03-01refactor(engine): create texture OpenGL objects when neededHampusM
2024-03-01fix(engine): prevent logging notification OpenGL debug messagesHampusM
2024-02-29fix(engine): stop segfault on exit caused by bad GL function pointersHampusM
2024-02-19refactor(engine): create shaders on startHampusM
2024-02-18refactor(engine): move data types to a data types moduleHampusM
2024-02-18refactor(engine): add mesh struct used by ObjectHampusM
2023-12-03chore(engine): use the Glfw OpenGL crate featureHampusM
2023-11-28feat(engine): add Camera direction methodsHampusM
2023-11-28chore(engine): rename the Camera method up to global_upHampusM
2023-11-28feat(engine): add Vec3 direction from angle functionHampusM
2023-11-28feat(engine): add Vec2 Add, Sub, Mul & Div implsHampusM
2023-11-27feat(engine): add input mode & cursor mode window settingsHampusM
2023-11-27chore: replace Engine::new window params with window settingsHampusM
2023-11-27feat(engine): add support for custom camera implementationsHampusM
2023-11-27feat(engine): add lighting mapsHampusM
2023-11-26feat(engine): make textures clonableHampusM
2023-11-23fix: reduce default light source builder color brightnessHampusM
2023-11-23chore(engine): add include guard to light.glslHampusM
2023-11-23fix(engine): prevent removing newlines when deleting GLSL #versionHampusM
2023-11-20feat(engine): add materialsHampusM
2023-11-14chore(engine): remove unused shader fragment-light.glslHampusM
2023-11-13fix(engine): make object translate function add to current posHampusM
2023-11-12build(engine): disable default features of image dependencyHampusM
2023-11-12feat(engine): add basic flat lightingHampusM
2023-11-12feat(engine): add support for textures with 8-bit rgba dataHampusM