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AgeCommit message (Collapse)Author
2 daysfix(engine): prevent ignored keyboard key input when main loop is slowHampusM
2 daysfix(engine): stop overwriting previous keyboard key statesHampusM
3 daysperf(engine): store keyboard key states & state updates as bitsHampusM
4 daysfeat(engine): add sky box supportHampusM
4 daysrefactor(engine): replace mesh::cube mod with new Mesh::cube fnHampusM
4 daysfeat(engine): add standardized names for mesh vertex attrs & vertex shader inputHampusM
5 daysfeat(engine): allow vertex shader inputs as params & nested in structsHampusM
6 daysfeat(engine): set GPU vertex attrs on DrawMesh command if necessaryHampusM
7 daysrefactor(engine): move matrix creation fns to appropriate placesHampusM
7 daysfix(engine): prevent ignored mouse button input when main loop is slowHampusM
8 daysstyle(engine): apply formattingHampusM
9 daysrefactor(engine): update to 0.16.0-alpha.1 release of dear-imgui-rsHampusM
10 daysfeat(engine): improve struct & enum field layout in world ui viewHampusM
11 daysfeat(engine): include error trace in asset import error logHampusM
11 daysfeat(engine): add support for cube map texturesHampusM
11 daysrefactor(engine): make gl rendering backend compile againHampusM
11 daysfeat(engine): add depth function to rendering::DrawPropertiesHampusM
11 daysfeat(engine): add shader binding texture kind enumHampusM
11 daysrefactor(engine): make SetShaderBinding rendering command take shader::BindingHampusM
11 daysfix(engine): prevent sometimes incorrect shader field binding indicesHampusM
13 daysfeat(engine): make pairs in entities viewable in world ui viewHampusM
13 daysfeat(engine): make entity titles in world ui view not parenthesizedHampusM
13 daysfeat(engine): use Fira Mono as default font for dear imguiHampusM
2026-08-03fix(engine): prevent buggy specular light when material shininess is 0HampusM
2026-08-02feat(engine): add scenesHampusM
2026-08-02fix(engine): improve portability by making matrices row-majorHampusM
2026-07-23refactor(engine): correct query type parametersHampusM
2026-07-21refactor(engine): make windowing phase child of pre-update phaseHampusM
2026-07-21refactor(engine): use pair macro in phase entity declarationsHampusM
2026-07-19refactor(engine): replace DeltaTime with Time from engine-ecs crateHampusM
2026-07-19feat(engine): add location path to shader binding validation errorHampusM
2026-07-17feat(engine): validate shader binding valuesHampusM
2026-07-17feat(engine): add row count & column count fns to shader type reflectionHampusM
2026-07-17feat(engine): add element count & resource shape to shader type reflectionHampusM
2026-07-17feat(engine): add error traces to error logs in windowing modHampusM
2026-07-17refactor(engine): change Color struct into a enumHampusM
2026-07-17feat(engine): add Reflection derives to various typesHampusM
2026-07-17feat(engine): add world UI viewHampusM
2026-07-16refactor(engine): reexport dear_imgui_rs crate as bindings in ui::dear_imguiHampusM
2026-07-16refactor(engine): rename ui::imgui mod to dear_imguiHampusM
2026-07-16feat(engine): use modern dear imgui texture system in dear imgui backendHampusM
2026-07-16feat(engine): add fn for getting subview into imageHampusM
2026-07-16feat(engine): replace Image::try_from_bytes fn with from_pixels fnHampusM
2026-07-16feat(engine): add Rgb, Rgba, Lumen & LumenA color structsHampusM
2026-07-14fix(engine): make UpdateTexture rendering command take Image, not TextureHampusM
2026-07-14feat(engine): add UpdateTexture rendering commandHampusM
2026-07-14refactor(engine): use texture builder in opengl rendering backendHampusM
2026-07-13fix(engine): prevent imgui widgets being visible outside of windowsHampusM
2026-07-13fix(engine): make mouse scroll not invertedHampusM
Apparently, mouse scroll deltas from DeviceEvent::MouseWheel are inverted so this commit replaces it's usage with WindowEvent::MouseWheel
2026-07-13fix(engine): stop clearing absolute mouse pos every tickHampusM