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A "game" written from scratch in Rust
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path:
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engine
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src
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windowing.rs
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Author
38 hours
fix(engine): stop if windowing app thread panics
HampusM
38 hours
feat(engine): show message dialog with error on panic in release builds
HampusM
40 hours
fix(engine): prevent creation of multiple windowing contexts
HampusM
40 hours
refactor(engine): replace windowing app message channels with queues
HampusM
7 days
fix(engine): prevent dropped cursor motion input on Windows
HampusM
7 days
style: format for Rust edition 2021
HampusM
10 days
feat(engine): add trace logging of windowing app messages
HampusM
12 days
chore: rename ecs* crates to engine-ecs*
HampusM
2026-04-30
refactor(engine): use component event EventMatch ext trait
HampusM
2026-04-24
feat(engine): add & improve logging in windowing module
HampusM
2026-04-21
feat(engine): make windowing & work queue threads named
HampusM
2026-04-05
fix(engine): prevent visual glitches after moving mouse before window open
HampusM
2026-04-05
feat(engine): add position to mouse component
HampusM
2025-11-06
feat(engine): add scale factor to Window struct
HampusM
2025-10-18
refactor(engine): use winit instead of glfw
HampusM