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A "game" written from scratch in Rust
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rendering
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Author
3 days
feat(engine): add RemoveTexture rendering command
HampusM
3 days
feat(engine): make CreateTexture rendering cmd optionally take texture value
HampusM
3 days
refactor(engine): simplify CreateMesh rendering command
HampusM
3 days
refactor(engine): use new Single get* fns
HampusM
3 days
refactor(engine): move shader module to inside of rendering module
HampusM
3 days
feat(engine): make texture shader binding values specified by object ID
HampusM
13 days
feat(engine): add windowing DPI utilities
HampusM
13 days
refactor(engine): make window creation attrs struct not a wrapper
HampusM
13 days
refactor(engine): render only to window targeted windows
HampusM
2026-06-11
feat(engine): make window inner size modifiable
HampusM
2026-06-04
refactor(engine): remove cfg aliases
HampusM
2026-06-04
refactor(engine): use cfg_select in glutin compat module
HampusM
2026-06-01
refactor(engine): make gl renderer a rendering backend
HampusM
2026-06-01
refactor(engine): rename 'renderer' module to 'rendering'
HampusM