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A "game" written from scratch in Rust
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cursor.rs
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12 hours
fix(engine): add type & bounds checks in shader cursor element fn
HEAD
master
HampusM
2026-09-22
refactor(engine): fix portion of clippy lints
HampusM
2026-08-19
feat(engine): lossily convert color shader bindings to rgb
HampusM
2026-08-19
refactor(engine): remove support for lumen colors
HampusM
2026-08-19
refactor(engine): improve shader binding value validation fn readability
HampusM
2026-08-06
feat(engine): add support for cube map textures
HampusM
2026-08-06
feat(engine): add shader binding texture kind enum
HampusM
2026-08-06
refactor(engine): make SetShaderBinding rendering command take shader::Binding
HampusM
2026-08-06
fix(engine): prevent sometimes incorrect shader field binding indices
HampusM
2026-07-19
feat(engine): add location path to shader binding validation error
HampusM
2026-07-17
feat(engine): validate shader binding values
HampusM
2026-07-17
refactor(engine): change Color struct into a enum
HampusM
2026-07-10
refactor(engine): move shader module to inside of rendering module
HampusM