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A "game" written from scratch in Rust
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path:
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engine
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src
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rendering.rs
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Author
3 days
feat(engine): add RemoveTexture rendering command
HampusM
3 days
feat(engine): make CreateTexture rendering cmd optionally take texture value
HampusM
3 days
refactor(engine): simplify CreateMesh rendering command
HampusM
3 days
refactor(engine): use new Single get* fns
HampusM
3 days
refactor(engine): move shader module to inside of rendering module
HampusM
5 days
refactor(engine): use new name of extension collector add_declared_entity fn
HampusM
9 days
feat(engine): make Reflection derivable on enums without C or primitive repr
HampusM
13 days
feat(engine): add windowing DPI utilities
HampusM
13 days
refactor(engine): render only to window targeted windows
HampusM
13 days
chore(engine): change default multisampling to 4
HampusM
2026-06-11
feat(engine): make window inner size modifiable
HampusM
2026-06-09
feat(engine): add offsets to reflection of enum variant fields
HampusM
2026-06-05
refactor(engine): change rendering window changed log level to trace
HampusM
2026-06-01
refactor(engine): make gl renderer a rendering backend
HampusM
2026-06-01
refactor(engine): rename 'renderer' module to 'rendering'
HampusM