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A "game" written from scratch in Rust
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opengl
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Author
22 hours
feat(engine): add UpdateMesh renderer command
HampusM
42 hours
feat(engine): add mesh usage option to renderer::Command::CreateMesh
HampusM
5 days
refactor(engine): make mesh vertices dynamic
HampusM
13 days
refactor(engine): improve names of reflection types & items
HampusM
13 days
feat(engine): make reflection of reflected struct fields optional
HampusM
2026-03-25
feat(engine): pass vertex subsets to shaders
HampusM
2026-03-25
refactor(engine): pass vertex size to VertexArray::bind_vertex_buffer
HampusM
2026-03-21
refactor(engine): pass vertex component count in vertex attrib format
HampusM
2026-03-20
feat(engine): use slang for shaders
HampusM
2025-11-07
feat(engine): make renderer command-based
HampusM
2025-10-18
refactor(engine): use winit instead of glfw
HampusM
2025-05-10
refactor(engine): make GL renderer have it's own Vertex struct
HampusM
2025-01-21
feat(engine): use blinn-phong lighting instead of phong lighting
HampusM
2024-11-23
refactor(engine): make shaders a renderer detail
HampusM