index
:
game
master
A "game" written from scratch in Rust
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engine
/
src
/
opengl
Age
Commit message (
Collapse
)
Author
2024-03-01
refactor(engine): create texture OpenGL objects when needed
HampusM
2024-02-19
refactor(engine): create shaders on start
HampusM
2023-11-27
feat(engine): add lighting maps
HampusM
2023-11-26
feat(engine): make textures clonable
HampusM
2023-11-20
feat(engine): add materials
HampusM
2023-11-12
feat(engine): add basic flat lighting
HampusM
2023-11-12
feat(engine): add support for textures with 8-bit rgba data
HampusM
2023-11-05
refactor(engine): add shader program currently bound safety
HampusM
2023-11-02
feat(engine): add texturing
HampusM
2023-10-26
style: increase max struct literal width to 36
HampusM
2023-10-25
feat(engine): enable depth testing
HampusM
2023-10-23
feat(engine): add using element buffers
HampusM
2023-10-23
refactor(engine): rename vertex buffer to buffer & make generic
HampusM
2023-10-22
feat(engine): add translating & scaling objects
HampusM
2023-10-15
feat(engine): add logging OpenGL debug messages
HampusM
2023-10-13
refactor(engine): move uses of OpenGL to OpenGL module
HampusM