| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-05-10 | refactor(engine): have single GL program fn to set uniform var | HampusM | |
| 2024-11-23 | refactor(engine): make shaders a renderer detail | HampusM | |
| 2024-04-15 | refactor(engine): use OpenGL DSA functions | HampusM | |
| 2024-02-19 | refactor(engine): create shaders on start | HampusM | |
| 2023-11-27 | feat(engine): add lighting maps | HampusM | |
| 2023-11-20 | feat(engine): add materials | HampusM | |
| 2023-11-12 | feat(engine): add basic flat lighting | HampusM | |
| 2023-11-05 | refactor(engine): add shader program currently bound safety | HampusM | |
| 2023-10-22 | feat(engine): add translating & scaling objects | HampusM | |
| 2023-10-13 | refactor(engine): move uses of OpenGL to OpenGL module | HampusM | |
