index
:
game
master
A "game" written from scratch in Rust
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engine
/
src
/
input.rs
Age
Commit message (
Collapse
)
Author
4 days
fix(engine): make input phase actually be performed
HEAD
master
HampusM
2025-10-18
refactor(engine): use winit instead of glfw
HampusM
2025-09-25
refactor(engine): use Pair builder
HampusM
2025-08-09
refactor(engine): manually create declared entities
HampusM
2025-04-09
refactor(engine): use pairs instead of Relationship component
HampusM
2024-12-09
chore(engine): use ecs lib phases
HampusM
2024-11-24
refactor(engine): remove reexports of glfw crate items
HampusM
2024-11-24
refactor(engine): remove 'debug' crate feature flag
HampusM
2024-11-11
refactor(engine): fix clippy lints
HampusM
2024-10-27
feat(engine): add Keys function to get previous key state
HampusM
2024-10-17
perf(engine): pre-populate key map
HampusM
2024-09-07
fix(engine): reexport Key & KeyState in input module
HampusM
2024-05-18
fix(engine): prevent camera moving when window regains focus
HampusM
2024-04-16
feat(engine): add has_moved field to Cursor
HampusM
2024-04-14
feat(engine): use ECS architecture
HampusM